Fate Core: Agent Coulson

I'm working on some characters that have pushed me in an interesting direction with stunts. Sharing them here to get some feedback.

First up: Agent Coulson, as portrayed in the recent Marvel movies.

Agent Coulson
High Concept: Unshakeable S.H.E.I.L.D. Agent
Trouble: Fanboy
– Cat Herder
– S.H.E.I.L.D. Tech
– Deadpan (or: Level 10 Clearance)

+4: Empathy
+3: Rapport, Contacts
+2: Shoot, Fight, Lore
+1: Stealth, Athletics, Drive, Will

Stunts
Psychologist. Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)

I know your weak spots. You can use Empathy for mental-track Attacks, rather than Provoke, provided you've at least studied the target's S.H.I.E.L.D. profile, or had a chance to talk with them for a few moments.

I was briefed before the mission. Spend a Fate Point to use any one skill at Fair for the rest of the [scene/session?].

The "I was Briefed…" stunt is a bit of a new direction for a Stunt, and I'm curious what people think about it. My thought is that it let's Coulson 'cover' gaps in a group's skills without overshadowing anyone who's made that one of their peak skills. I'm inclined to go full-session with the stunt, since a single scene will probably only require one roll, which you could get a +2 on with just the Fate Point and his High Concept aspect.

#gaming  

7 Replies to “Fate Core: Agent Coulson”

  1. He's also an amazing martial artist.  He rocked a couple guys' worlds in the short "A Funny Thing Happened on the Way to Thor's Hammer."  I'm pretty sure he has a larger skill list.

  2. Yeah. I was trying to do him as a starting character, but it's… tough.

    I reconciled his 'funny thing happened' thing to the idea that they're one-stress mooks with no Fight skill, and he can tap Shield Operative. Bad ass is relative.

  3. He's probably not a starting character kind of guy.  While the supers surpass him, he's a highly trained S.H.I.E.L.D. agent.

  4. Yeah, but if I just give him everything I want without constraints, there's no point in statting him up in the first place, IMO.

    In hindsight, I focused just on what we see him do in the movies and shorts, and dropped Investigate for Fight. At that point, scenes like "A Funny Thing Happened" boil down to a couple really nice Create Advantage rolls to make the second guy a non-issue.

    I mean, he's insanely cool, but basically what we see him do in the movies is be the human, approachable face of S.H.I.E.L.D. — that's what he's really, really good at.  

    The fights and stuff come down to him creating a situation with Advantages where he holds all the best cards, and that kind of play — where you can kick the ass of a couple thugs with nothing but Fight: 1 — feels like it would be pretty satisfying. YMMV.

  5. If you limit it to what you see, then I have to say that you never see him being sneaky, though.  Also, S.H.I.E.L.D. is generally under-informed about the goings-on of the cosmic events in the Marvel universe.

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