It’s a Spirit of the Century-palooza. First, we had a character generation shindig down at Lee and De’s for Nine Princes in Pulp (Amber, with a thick layer of pulpy goodness), and now… “The Century Club Presents…” is (a) a fictional pulp periodical that tells the heroic tales of the Century Club and (b) a […]
I’ve talked (a lot) in the past about running games that are essentially built on nothing but Bangs (or as SotC would have it, decision points). In (very) brief, this is a mode of GMing in which (most commonly) you come up with dilemmas that the character has to deal with, somehow. That’s actually simplifying […]
So I went down to Lee and De’s yesterday and, with Randy, Meera, and Kingsley, made up characters for a run of Spirit of the Century, in an Amber-that-never-quite-was. Yeah. Amber. An Amber with ray guns, planes that flap their own wings, clockwork-driven trump machines, a steam-driven monstrosity called Morgenstern, and growing fleets of zeppelins […]
So there’s a conversation on Story Games about “Conflict Resolution” systems and “Task Resolution” systems, and asking which one people like better. I liked the conversation. I’m going to distill my thoughts here. The whoza-what-now? (where I explain what I’m talking about) See, there are two main kinds of resolution mechanics talked about, because there […]
Until we figure out what we’re going to call this floating pick-up pulp game, I’m not going to make a page for it on the wiki, and since Randy wanted me to write up the half-game we played last week, that means I’m doing it here. This is the ‘back cover blurb’ version…
So, I was at the Forge forum, and reading down the forum thread: [Forge Midwest]Interview with Ron Edwards, and promised myself to listen to it, cuz I met both the participants for the first time at the con, and that was really cool, and apparently the interview is good also. Then, down toward the end, […]
Over on this post: I want to play with all the rules, Meera asked some fantastic questions. These questions were too good to leave in the comments section, so here they are.
I’ve had a chance to play in a couple games outside my normal list in the last couple weeks, and they reminded me of some things I really prefer in my gaming. One of them was very much a classic homebrew basement game — lots of combat system, and all the roleplay success hinging on […]
Spirit of the Century reference sheets. Most excellent.
John Harper (author of Agon) is playing in a Spirit of the Century game and hacking in some things that I really find useful and interesting. over at The Mighty Atom: SotC Hack is a post about tweaking the Stress/Consequences bars to make Consequences happen more and generally speed up combats a bit. It’s a […]
Television Without Pity (not really) presents a recap of the first half of the two hour series premiere of Ill Met by Gaslight. Nineteen bloody pages. I’m knackered.
Spirit of the Century is a great game for high-adventure pulp hero gaming. It’s not so appropriate for Chandleresque pulp-noir games. Fly From Evil, however, is going to be six kinds of awesome for that kind of game, and I intend to own it, oh yes. Just as soon as it’s out.
steampunk magazine – putting the punk back into steampunk
[Breaking the Ice] – You proved me wrong! When I initially heard about Breaking the Ice however-long-ago that was, my immediate gut reaction was “Oh, come ON! That won’t be fun!” I don’t know what it was about the game (or rather, the idea of the game) that rubbed me the wrong way. But there […]
but this is worse: if I hadn’t put the whole game on pause until I finish my rewrite and the rest of the guildies decide they’re ready to play, I could have this Firefly non-combat pet following me around already. The flavor text for this pet, “We’re still flying…”
Pulp runs on a few simple principles: action, science and optimism. Of these principles, optimism is the most potent.
There are a dozen reasons why, but the bottom line is that I think this is quite possibly *the* game to use for a regularly-scheduled, everyone-makes-up-a-character-and-whoever-shows-up-plays, campaign. In quick summation: The Century Club is the easy background that ties everyone together and explains why [random list of this evening’s participants] were called in for [current […]
Most of the roleplaying game theory out on the intertubes that originated on the Forge is part of the Big Model. You won’t have heard me talk about the Big Model before, because frankly I don’t get it — I talk about small parts of the Big Model, because I feel like (a) I get […]
So there’s a guy out in NYC who’s running a regular weekly game. Yes, to me that’s notable and enviable enough that I find it worth remarking on. No, it’s not what the post is about. Anyway, what he’s doing with this game is:
I enjoy games that have more story-focus than DnD… Don’t get me wrong: I like tactical games. I really do. I love DnD when that’s what i want to do; I wish I was in a regular Savage Worlds game, or something else with miniatures. Seriously. But I want some game going where the system […]
The boys of the Durham Three go super-old school with a game of Twilight 2000 and discuss what about the game is definitive old-school and what makes that awesome. Quote of the podcast: “I just don’t have a problem beating up feral children… in a game. You put a feral child in front of me […]
So Dave is getting ready to run a Primetime Adventures game, and in between bouncing actual Show ideas around, we’re talking about PTA’s system itself, and getting used to the weird parts. I’ve been thinking a lot about the stuff he’s been thinking about, and I thought the ensuing conversation was valuable, so I’m posting […]
I was going to do two posts this morning; one about this, and one about someone using Spirit of the Century to run a Classic Traveler game, which is cool. However, this is an important link, and I don’t want to distract from it. Vincent’s Roleplaying Theory, Hardcore This single page of posts, written by […]
“… then we eat it!” An artifact of the Florida trip. 🙂
Remi, from the Durham Three podcast, posts some actual-play on Primetime Adventures, played at Camp Nerdly (which ran the same weekend I was all warm and sunny in Florida, so I don’t really feel bad for missing it.) [Camp Nerdly – PTA] Sexitricity. Why am I linking it? Because in one part of the thread, […]
GameCraft :: View topic – The Disruption Hourglass of Death (table rule, any game system) Anyway, I do love our style of roleplaying, and it’s just a big habit of mine to, even in the middle of a serious moment, to break it up with a bad pun, or a joke, or a double-entendre or […]
I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in “Fire scours Earth. Earth blocks Water. Metal slices Air. Like that. Except I think almost everything beat Air and Metal, the way I dreamed it. So anyway, the character sheet has a kind of pentagram on it, where […]
Dave’s still putting up the AP from the Pilot Episode, but I wanted to get a link up to PrimetimeAdventures / Strange Allies. We finally got to play this game! Woo! It was a little wonky, getting started, but we hit our groove near the end of the session and I do believe I’m still […]
The Mid-Manhattan Picture Collection Table of Contents