Guthrie gets mugged by the maelstrom and looses track of Linelle.
Kaiwei (and posse) goes after Linelle, and runs into some trouble of the Big Bad kind.
Ember gets lectured by AEGIS a bit.
Palacine gets some advice from Collin and… kisses him? Unexpectedly? What?
The team meets up in the base and give Patrol a call.
After talking with Patrol, the team splits up.
Ember has a date with Riptide.
Sil has a date with Jack?
Palacine is figuring out an tracker that will help them locate Alias.
Palacine USES the tracker and realizes Alias is waiting for Sil where Jack was supposed to be.
We end on a cliffhanger. There are protests.
Serran faces down Kreider and takes January’s shiny new gun back to Grand Central with her.
Kreider is not happy. Buck tells Kai there will be repercussions from Kreider… then he tells everyone else in the settlement and gets them all riled up.
Guthrie gets a Visitor, catches up on Family Gossip, and gives Serran some (slightly insulting) advice (and maybe some useful help).
We’re using the new Burned Over playbooks that Vincent’s releasing for “PG13 Apocalypse World.
(I don’t care about the rating, I DO care that the moves and playbooks feel more elegant and match much better what I’m looking for out of our relationship with the Maelstrom.)
All the other players are new to pbta-games. I’m new to AW itself.
Three women, playing three women, and no one picked the Lawgiver/Hardholder, so Imma put a real asshole in charge of the settlement and see if we can’t get a little Patriarchy Smashing Revenge Fantasy going…
Ember talks with her brother, gets frustrated, takes an unauthorized skip-day with her chem-lab partner, who has… real chemistry.
Silhouette and her mentor are not getting on. With anyone, or each other.
Palacine is making friends with AEGIS, who thinks she’s just swell, and has a request for her…
Ember’s mom hates all supers, Palacine is being asked to explain human behavior, and Silhouette may have just told Jack Monday she’s copying his breakfast preferences.
Oh, and Alias tries to kill them during gym class or something. Whatever.
Everyone – especially Sil – had a rough time this session (except for Ember’s dice which were… hot), but they soldiered through, we had a good talk frustrating stuff, doubled down on the good stuff, and got a really nice reveal at the end that had everyone feeling a LOT better about everything, and SUPER excited about next session.
My favorite bits:
* Ember rising up above the crowd and denying their Influence, blasting Voltaic and revoking Influence from the whole Phoenix Academy student body.
* The choices everyone made when they took powerful blows.
* The nest of team moves and Comfort/Supports in the school infirmary.
* Kaylee’s face when she figured out what the key from her Mentor was probably for.