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Scum and Villainy, Session 11/16, Lend Me Your Ears

The crew brings much-needed parts to the Wreckers’… wreck.

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Scum and Villainy, Session 10/16, Mine, Mine, MINE!

Getting the salvage is a lot easier than getting away with it.

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Scum and Villainy, Session 9/16, Ghost Ship

The Wreckers’ have a salvage job for the crew, if they can get their first…

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Scum and Villainy, Session 8/16, Down Times, Fast Times

The crew relaxes after a crazy job.

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Scum and Villainy, Session 7/16, Escape the Station

The crew gets away from the StarSmith’s darkspace station, and are not eaten by a giant Way creature. Bonus!

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Scum and Villainy, Session 06/16, You Spin Me Right Round

We finally get the first real mission after the opening campaign kicker… a little heist in dark space.

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Scum and Villainy, Session 05/16, A Dinner Among the Stars

Going twice-a-week on the Scum and Villainy actual play podcasts to get through a game that, ultimately, was not a good match for the group in general and me in particular.

The crew finishes up downtime and decompresses at Alor’s bar.

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Scum and Villainy, Session 04/16, Bugs Mister Rico

We delve into our first Downtime, and the ship picks up some hitchhikers.

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Scum and Villainy, Session 03, Rising Action

The crew escapes the confines of Warren’s gravity well… and the attentions of the 51st Legion.

Then, finally, Kei tells everyone what she thinks the Ur artifact from the case… MIGHT be.

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Masks, Phoenix Academy, Session 14 – “Personally, I Vote for Monotone Screaming”

Intro Video!

brahmaThe team has a LOT of stuff going on. A LOT. So much happens, you guys.

It’s one of those sessions where the most common roll is Take a Powerful Blow.

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Scum and Villainy, Session 01, “Five Smugglers Walk Into a Bar…”

We get our Scum and Villainy game rolling… with a dead body.

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Masks, Phoenix Academy, Session 13 – Fifty-five Minutes

The team plays super-powered musical chairs. Amazingly, no one dies.

Many chairs were harmed in the filming of this episode.

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Scum and Villainy, Session 00, Actual play

We work out the crew and characters for our new Scum and Villainy game.

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Masks, Phoenix Academy, Session 12 – Meet the Parents

The team members each have a sort-of date… to meet their boyfriends’ parents.

Oh, and it seem like Vanquish is sneaking secret soldiers onto the planet or something. Whatever.

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Masks, Phoenix Academy, Session 11 – Whoop Whoop, Whoopity Whoop

The team gets ready for homecoming, deals with adults being adults, faces off against Ember’s mom and, FINALLY, make it to the dance.

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Masks, Phoenix Academy, Session 10 – Midterms Meltdown

The team deals with midterm drama.

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For the (Lizard) Queen!

Kim can’t make the regular Friday game, so Kate and Amanda and I play For the Queen!

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Masks, Phoenix Academy, Session 9 – Stop Trying to Cauterize My Wounds!

The team faces off against Alias and his crew, INSIDE their base.

Also, Palancine pretends to be Ember. It’s goes SUPER.

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For the Queen! actual play podcast

Our schedule is crazy, so rather than our regular campaign, we do a one-shot of For the Queen!

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Masks, Phoenix Academy, Session 8 – Jiggety Jig

The team figures out Alias’s diversion and block his access to the computer servers at their (previously, his) base.

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Psi*Run – Oneshot Actual play

Palacine’s Jamie is out of town, so we can’t play Masks. Instead Kaylee, Ember-Jamie, and I blast through a one-shot session of Psi-Run, by Meguey Baker. It delivers.

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Apocalypse World, Ironwall, Session 2, Hunter

Serran and January backtrack to the old war museum, run into a ranger from another settlement on the way, find a shiny, and realize they’re in a trap.

Guthrie gets mugged by the maelstrom and looses track of Linelle.

Kaiwei (and posse) goes after Linelle, and runs into some trouble of the Big Bad kind.

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Masks, Phoenix Academy, Session 7 – Nice and Broken

Sil catches up with Maria, and gets told.

Ember gets lectured by AEGIS a bit.

Palacine gets some advice from Collin and… kisses him? Unexpectedly? What?

The team meets up in the base and give Patrol a call.

After talking with Patrol, the team splits up.

Ember has a date with Riptide.

Sil has a date with Jack?

Palacine is figuring out an tracker that will help them locate Alias.

Palacine USES the tracker and realizes Alias is waiting for Sil where Jack was supposed to be.

We end on a cliffhanger. There are protests.

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Apocalypse World, Ironwall, Session 01, Creaturchgoer

Our first session!

Serran faces down Kreider and takes January’s shiny new gun back to Grand Central with her.

Kreider is not happy. Buck tells Kai there will be repercussions from Kreider… then he tells everyone else in the settlement and gets them all riled up.

Guthrie gets a Visitor, catches up on Family Gossip, and gives Serran some (slightly insulting) advice (and maybe some useful help).

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Apocalypse World, “Ironwall” Session 0.5, part 2

Kim, Kate, Amanda, and I work out the rest of Session 0 world/character building, and set up the opening scene for session 1.

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Masks – Phoenix Academy – Session 6 – Date Night in Cloud Cuckoo Land

The team faces off against Oversight’s disapproval, then (finally) gets their date night with the bois.

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Actual Play: Masks Phoenix Academy, Session 5 – Snaking My Way Downtown

The team is in Belize. Ember melts Belize. Palacine snakes one of her palace guards out of a crater. Silhouette bleeds to protect the team. Repeatedly. Also she’s really bad at comfort & support.

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Apocalypse World, Ironwall – Session 00

Kim, Kate, Amanda, and I get together to build an Apocalypse

We’re using the new Burned Over playbooks that Vincent’s releasing for “PG13 Apocalypse World.

(I don’t care about the rating, I DO care that the moves and playbooks feel more elegant and match much better what I’m looking for out of our relationship with the Maelstrom.)

All the other players are new to pbta-games. I’m new to AW itself.

Three women, playing three women, and no one picked the Lawgiver/Hardholder, so Imma put a real asshole in charge of the settlement and see if we can’t get a little Patriarchy Smashing Revenge Fantasy going…

I’m excited.

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Masks Phoenix Academy, Actual Play – Session 4 – Skip Day

Everyone deals with some aftermath from Alias’s attack on the P.E. class. Some handle it better than others.

Ember talks with her brother, gets frustrated, takes an unauthorized skip-day with her chem-lab partner, who has… real chemistry.

Silhouette and her mentor are not getting on. With anyone, or each other.

Palacine is making friends with AEGIS, who thinks she’s just swell, and has a request for her…

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Masks Phoenix Academy, Session 3 – Why I Hate Gym Class (or: The Secret of Jack-toast)

The team deals with the most horrible of school challenges – a Tuesday morning after a bad Monday.

Ember’s mom hates all supers, Palacine is being asked to explain human behavior, and Silhouette may have just told Jack Monday she’s copying his breakfast preferences.

Oh, and Alias tries to kill them during gym class or something. Whatever.