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Fellowship, Session 3 – The Fellowship and the Red Valley Forges

The Fellowship enters the Forges of Red Valley.

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Fellowship, Session 2 – The Fellowship and the Angry Mob

The Fellowship leads civilians through the city of Red Valley in a bid to escape through the ancient Forges.

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Masks: Phoenix Academy – Session 16 – Invictus Sucks / Tater Tots in Space!

The group argues about what to do about Invictus, and finally settles on sunbathing, snacks… and blowing up a space ship.

The image for this session goes with events at around 2:15:00, give or take.

Also, check out 2:20:45 for a preview of Masks: Phoenix Academy – The Musical!

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Fellowship, Session 1 – Under a Falling Sky

Stage two of character creation. Everyone starts off in an inn’s common room. Then we drop a thousands of tons of rock on the city.

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Fellowship, Session 0 – The World Fully Formed

We’re off on a new adventure! Time to save the world with Fellowship.

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Scum and Villainy post-game analysis, and What’s Next

(Spoilers: what’s next is Fellowship, 2nd Edition.)

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Scum and Villainy, Session 16, Risky Bid-ness

The crew tries to auction off an Ur warship without getting killed by everyone in the sector, simultaneously.

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Scum and Villainy, Session 15/16, The Warship

The ancient undersea Ur ruins are not, strictly speaking, ruins.

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Scum and Villainy, Session 14/16

The crew begins infiltrating the ancient undersea Ur ruins.

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Masks: Phoenix Academy – Session 15 – Regroup, Fail, Repeat

Intro Video!

It’s Kaylee’s birthday, and the end of the first week of REAL LIFE high school for our players, so between birthday cake, rehashing school, decompression, and half the team needing an early bedtime for marching band practice the next morning…

… and introducing some totally amazing character art I got commissioned for the girls (art by charcooll on Instagram) …

It was a pretty short session. Thank goodness we’ve had the good play-by-post action going on.

It’s gym class, and S.U.R.G.E. has everyone fighting annoying opponents in 1v1s. It doesn’t go well, but hey: everyone gets potential?

Also: Palacine thinks everything going wrong is her fault.

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Scum and Villainy, Session 13/16, Under the Sea

The crew gets memish.

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Scum and Villainy, Session 12/16, Breaking Bad

The crew storms a Wrecker’s stronghold, while the Wreckers watch.

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Scum and Villainy, Session 11/16, Lend Me Your Ears

The crew brings much-needed parts to the Wreckers’… wreck.

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Scum and Villainy, Session 10/16, Mine, Mine, MINE!

Getting the salvage is a lot easier than getting away with it.

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Scum and Villainy, Session 9/16, Ghost Ship

The Wreckers’ have a salvage job for the crew, if they can get their first…

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Scum and Villainy, Session 8/16, Down Times, Fast Times

The crew relaxes after a crazy job.

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Scum and Villainy, Session 7/16, Escape the Station

The crew gets away from the StarSmith’s darkspace station, and are not eaten by a giant Way creature. Bonus!

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Scum and Villainy, Session 06/16, You Spin Me Right Round

We finally get the first real mission after the opening campaign kicker… a little heist in dark space.

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Scum and Villainy, Session 05/16, A Dinner Among the Stars

Going twice-a-week on the Scum and Villainy actual play podcasts to get through a game that, ultimately, was not a good match for the group in general and me in particular.

The crew finishes up downtime and decompresses at Alor’s bar.

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Scum and Villainy, Session 04/16, Bugs Mister Rico

We delve into our first Downtime, and the ship picks up some hitchhikers.

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Scum and Villainy, Session 03, Rising Action

The crew escapes the confines of Warren’s gravity well… and the attentions of the 51st Legion.

Then, finally, Kei tells everyone what she thinks the Ur artifact from the case… MIGHT be.

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Masks, Phoenix Academy, Session 14 – “Personally, I Vote for Monotone Screaming”

Intro Video!

brahmaThe team has a LOT of stuff going on. A LOT. So much happens, you guys.

It’s one of those sessions where the most common roll is Take a Powerful Blow.

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Scum and Villainy, Session 01, “Five Smugglers Walk Into a Bar…”

We get our Scum and Villainy game rolling… with a dead body.

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Masks, Phoenix Academy, Session 13 – Fifty-five Minutes

The team plays super-powered musical chairs. Amazingly, no one dies.

Many chairs were harmed in the filming of this episode.

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Scum and Villainy, Session 00, Actual play

We work out the crew and characters for our new Scum and Villainy game.

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Masks, Phoenix Academy, Session 12 – Meet the Parents

The team members each have a sort-of date… to meet their boyfriends’ parents.

Oh, and it seem like Vanquish is sneaking secret soldiers onto the planet or something. Whatever.

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Masks, Phoenix Academy, Session 11 – Whoop Whoop, Whoopity Whoop

The team gets ready for homecoming, deals with adults being adults, faces off against Ember’s mom and, FINALLY, make it to the dance.

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Masks, Phoenix Academy, Session 10 – Midterms Meltdown

The team deals with midterm drama.

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For the (Lizard) Queen!

Kim can’t make the regular Friday game, so Kate and Amanda and I play For the Queen!

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Masks, Phoenix Academy, Session 9 – Stop Trying to Cauterize My Wounds!

The team faces off against Alias and his crew, INSIDE their base.

Also, Palancine pretends to be Ember. It’s goes SUPER.