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Tag: burning wheel

Burning Wheel, in Review

2011-01-07 doycet Actual Play, Musing, Table Top One comment

With holiday schedules, an incoming bearcub, and all the other insanity that seems to surround the end of the year

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A long time coming.

2010-11-04 doycet Actual Play, Links & Resources, Table Top One comment

Back in 2006, I wrote this short post: You know what I’d like to do? I’d like to make up

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The Library of Worlds, Part One

2010-10-26 doycet Actual Play, Table Top One comment

[Full disclosure: about 80% of this was designed by Alexander Newman for 10.10.10.  He was a great helped while I

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Burning Wheel (finally)

2010-10-21 doycet Actual Play, Musing, Table Top One comment

I got a copy of The Burning Wheel… hmm. My first mention of it on the blog was early 2004,

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Wasting time playing DnD

2010-09-23 doycet Game Design, Musing, Table Top 3 comments

No, I’m not saying that playing DnD is a waste of my time, settle down. Breathe. I ran into a

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My thoughts on the Mouse Guard RPG

2009-05-18 doycet Game Design, Musing, Table Top 11 comments

I’m very excited about the first play session of our new Primetime Adventures game this Wednesday, and while I’m putting

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Chaos reigns at the "celebratory party" when Kiki’s failed attempt to redirect an aggressively happy drunk sparks a bar brawl. 

Meanwhile, Diana is panicking about what she's done to help her sick brother. Kiki agrees to help her out, and the investigation leads the party to the realization the Fainwick's usual seven-day cycle is not operating in Hush, but the protective wards are flickering and the the Wither Wild is leaking in, in more ways than one.

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2025 10 26
Our heroes regroup in the small village of Feainwick, recovering from the intense conflict of the previous night. After a necessary switch to Foundry VTT, this session focuses on downtime, the lingering effects of the battle, and growing unease within the protected community.
Session Highlights:

• Recovery and Downtime
• The Chef, the Shock Troop
• Magical Leakage
• New Gear! By all means borrow the old boyfriends jacket...
• The Party! (of Suspicion)
• Charming the Crowd
• Diana's Panic
You've been asking, so let's talk about why to try Daggerheart (from a non-DnD POV).
Our heroes (with a guest heroing from Jamie) defend the village of Hush while the Arcanist gets the protective wards back up.

2025 08 03
Kiki, Nonny, and Stoat arrive at Hush, and find out how the town has been able to avoid both the Witherwild and Haven troops for the last two years - magical wards.

Then they... well. You'll see.
We join our heroes in route to the village of Hush, escorting a cart full of weapons.

2025 07 12
- 2025 07 07

Character generation.
Another "one shot" (ha) with my family over summer break.

This time, we're playing Psi*Run, about supers on the run from a shadowy organization.

We missed the Prologue, and picked up after character generation and the inciting "Crash" incident.
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