Ivy & Hyacinth, Session 1, Intro 2

A MAN SPRAWLS across a threadbare and badly sprung armchair. A light bulb socket hangs directly overhead, dangling from the ceiling on a cord and holding only the shattered remains of a blackened bulb.
There is dust on the scarred wooden floor, the single windowsill, the radiator next too it, and on the misused armchair itself ? all of which seems entirely undisturbed. The room is otherwise empty. Something in the chair is digging into the man?s back.
He is lithe and wiry, the man; lean, with short blonde hair so pale it was almost white. He wears a fine pair of slacks that quite are quite obviously part of an expensive suit, a dark, form-fitting sleeveless shirt somewhere between silk and mesh, and no jacket. A shoulder holster hangs along his left side, empty. He, unlike the room, is not covered in dust.
He raises his other hand (instinct or habit, one might say) to take a drink and discovers he still holds the neck of a whiskey bottle between his fingers. He seems less surprised by the natural inclination of his hand to cling to a bottle even in unconsciousness than he is when he notices that the bottle ends in jagged shards about halfway down.
There is something dark and tacky on the jagged edges of the bottle, and he is not injured (barring the damage the chair is doing). The room does not smell of spilt whiskey, nor does he see broken glass or blood (or footprints? how did I get here?) on the floor as he sits up and looks around.
He stands, wiping the bottle down to erase fingerprints and dropping it on the chair behind him as he looks over the room. Neither his jacket nor the presumably missing pistol are anywhere to be seen so the holster hanging at his side remains both conspicuous and useless. He slips it off, winds the straps around the holster itself and shoves it into a pants pocket where it bulges and ruins the line of his slacks, but does not draw as much attention.
His gaze moves to the bare window and the world beyond. Tenements. Projects. He is certainly not dressed to blend in but, searching his mind, he finds no particular concern about such things. His natural instincts tell him he is more than competent enough to handle the dangers of such places, though he has no idea how or why.
Of course, in searching his mind he finds precious little else in the way of information or memory, which does bother him. He is a well-dressed newborn delivered into an abandoned tenement in an unknown city. The room holds no further information for him beyond that.
Turning to the door he walks into the rest of the world, searching for himself.
Ambrose Donner, Power of Lightning
Aspect 1
Domain 4
Realm 1
Spirit 2
[Ambrose Donner, Duke of Lightning, is played by Randy Trimmer]

(Apologies for the lack of further character information ? we sat down, made characters, and played ? I?m still collecting background info, I don?t have the character bonds available, and they are being changed anyway as the player reads more character examples from everyone?s fine websites, so hopefully the character page will be up and more complete later.)


  1. There is a little bit of another Raiden in Donner. “It’s good to be the thunder god.”
    On the other hand…
    Hey, Doyce, could Donner have a Gwen Raiden as an anchor?

  2. Hmm. Normally, Anchors don’t have Gifts — makes em too powerful.
    However, an ‘agent’ type of Anchor, with that one-point Gift that projects fire/electricty/whatever. With the limits of ‘only by touch’ and ‘always on — can’t touch anyone’ might be the sort of thing you’ve find in the populace of the Chancel itself, what with it being home of the Imperator of Electricity.
    For someone like that to be an Achor, though, the Chancel would have to include the ‘magic-using beings can be Anchors’ quality, which isnt’ cheap.
    Imminently doable, but not cheap.
    Man, she’d LOVE you — she can only really control her powers when you’re using her as an Anchor, and you (and, okay, other Nobles) are the only one who can touch her without dying.
    Might be fun. I like it.

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