Analyzing the last few sessions

It is something of an irony that the players in my d20 game have been so interested and involved and generally pleased with the last couple sessions that have followed the dungeon-crawl-that-wouldn’t-end. Having well and truly poisoned the well with regards to combat (six months of nothing but pretty much put paid to that need for awhile), I’ve been digging in with what can best be described as Bangs for each of the characters (there are about 3 too many players for this to be wholly effective, but it’s basically working), and we haven’t rolled more than a handful of dice per session in that time.
It’ll never last — I haven’t got the stamina to make things up on the fly in d20 forever and the system works against anything of the kind, really — but right now we’re doing some interesting things and I’ve gotten folks to a point where they’ll be willing to put their characters away pretty soon and call the whole thing good.
After that, I’m looking forward to trying out HeroQuest and some other systems — still a little surprised at some of the resistance to anything-but-d20 that I keep running into, but them’s the breaks. I have to acknowledge that I run games better when the system doesn’t fight more freeform story construction and try to find a system that let’s me run a better game in the genre that both I and the players find interesting.


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