Forge Con, the “quick” version

I left my journal/notebook at home today (along with a bunch of otther stuff I should have remembered), which included all my detailed notes on the happenings at ForgeCon Midwest, which I attended this weekend. Without the notes, I’ll just hit a few highlights:

  1. Contrary to my grandiose plans, I didn’t end up playing one ‘new’ game (defined here as ‘something I haven’t played before’, not necessarily ‘hot off the presses’). This was due partly to circumstances (I’d hoped to play Primetime Adventures or Agon, but no one was running it) and partly due to my own choices (since I had several options at times and chose games I was already familiar with over other stuff, for a number of reasons). With all that said, it was still really cool for folks like Ron Edwards to seeks me out and specifically ask me to jump into a session of It Was a Mutual Decision (the story of a romantic break-up, with wererats), even if I didn’t play it. This is also a good thing, since I won’t be coming back from the Con with my hair all blown back and white, proclaiming the next great game we GOTTA play — it reinforced my appreciation of games I already know I really like.
  2. So what did I play?
    • The Mountain Witch (GMd it) — this was during the first gaming slot, which got slarted late in general, and ended up being more of a two-hour demo of the rules than a full-on-and-proper session. That said, we had three ronin with some great abilities and neat backstory, a nice negotiation with my favorite tMW NPC, Uncle Tengu; a fight with some zombie soldiers in my favorite tMW ‘set’, the Black Meadow; an encounter with the Witch’s Mistress, and ended with a duel between a ronin with a sword, and a ronin with a rock. The one with the rock won. it wasn’t even close.
    • Heroquest (played) — this was a lot of fun for me, since I was playing with Mike Holmes, who essentially taught me how to run this game via his long-running ‘live’ IRC-chat-based game that is now into it’s third season, third in-game decade, and fourth year of play. We did a six-person horror-themed one shot in a traditional Glorantha village, and verily it was cool. I enjoy failing in that system as much as I do winning in other games, and spent a lot of time working out ‘bonus’ abilities like “bum hip” for my grouchy old sherrif. Tons o’ fun.
    • The Shadow of Yesterday: Brokedown Castle (GMd, with some actual prep) — this game took place in the evening and actually had a nice turnout, though pretty much no one who played were the people who’d voiced interest in playing prior to the con. Heroquest-Mike turned around and became the player for this session and proceeded to hand me a great NPC in the form of his Goblin translator named Glarb. Has Margie can attest, I have a lot of fun mangling the translation of things from player to the next, and Glarb became a plot-turning pivot on which several scenes hinged. Result: Lots of fun, lots of laughs, a good Bringing Down the Pain contest between the (PC) albino ratkin sorcerer and the (NPC) arcanely schooled nobleman. To contrast that, I should have prepped a stronger situation going in — I went in with some very sketchy NPCs with some leading bits of information about each of them, and asked the players to plug into that relationship map — that worked, and the stuff they came up with did (as I’d planned for) create a whole-cloth conspiracy out of the scraps I’d brought to the table, but just a leeeeetle more momentum from the NPCs would have helped things move a skosh more briskly.
    • Galactic
    • (Played — playtest) — Matt Wilson was down for the con and, once rested, wanted to try out his new version of Galactic. I GMd a playtest group for the game already, and REALLY wanted to see what he’d been doing with the game, so I jumped at the chance. This lead to some really great design talk with Paul Czege (creator of My Life with Master), Eric Finley, and Matt, and I think we really sanded down the last few ragged edges on that thing. Result: this is a tight, tight game. As good as the clunky draft of the game was, this is SO MUCH BETTER. Tighter. Cleaner. More focused. Gone or replaced are many of fiddley bits, leaving one system with a really unified, elegant feel. It’s not genius yet, but it’s totally fun and playable right now, and it’s going to get better — it cant not at this point, I think. Matt still hasn’t had a chance to playtest the system all the way through a whole ‘arc’ and into the end game. I pointed out that my play group is all ABOUT longer-form play and getting to the end game, and told him to get me the damn rules already. There was a lot of nodding.

  3. I should have brought Nine Worlds. My roomate Iskander/Alexander is very much in love with this system, which I’ve owned for awhile and haven’t read, and talked about a couple sessions they’ve played that seems to bring out a great kind of Nobilis-Lost-500 feeling that’s a lot of fun. Must go back and read that thing.

And that was about it. Lots and lots of visiting, and talking about gaming and games and stuff we liked and what we didn’t, about the direction the indie scene is going, and the fact that people in the indie scene don’t use editors, and really really should… and good things like that.
If nothing else, the con let me meet some people I should have met ages ago (Jae, Matt, Mike, Ron, Aaron, Eric, Blankshield… just off the top of my head), meet some folks I really enjoyed and have only recently become aware of through the forums (Clyde, Keith, Thor) and really get a sense of the people behind the UserIDs. Great stuff.
Also, there was a lot of talking about Space Hulk and Warhammer — that’s always good. 🙂
And I’m now totally okay with not liking Capes. Or Shock:. I know I’m not alone, and I know my reasons are much like the reasons that other people have — people with whom I share many other gaming preferences. It’s not this thing that i don’t get — it’s this thing that just isn’t for me, for a number of reasons both artistically, enjoymentally (a new word) and just plain TECHNICALLY.
Like any of these sorts of things — it was a lot of time spent with folks who enjoy the same fun you do, talking, playing, and just enjoying being a part of a really grand hobby.
That’s a good thing. 🙂


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