In an email, Jason Morningstar wrote:
“I’m a professional editor for technical publications and training delivery (which I’ve found game texts may benefit from stealing from, in terms of information delivery and teaching the game).”
was very exciting to me. I want to learn; let’s figure out how to make that happen. Mostly I’m interested in how your experience relates to a game text and play instructions. Want to start a dialogue at S-G about this?
And actually I was already working on (a) some learning materials for work and (b) a post that used most of the same stuff from the work document, applied to game design, so I started a series of posts on the subject.
- Teaching Your Game: Using Adult Learning Techniques to Deliver Game Content
- The Rules for Adult Learning
- Attention Span and the Effective Use of Time
- The Fog Index
- Explaining Tasks within Your Game