Contrary to the evidence from this and previous posts, I am definitely not running thinking about running a Fate-based Star Wars game. I’m not. Shut up.
- If you’re in a personal ship (where you’re in some way the ‘crew’ – usually indicated by an Aspect), use your skill rating instead of the ship’s skill, with the ship giving a flat +1 to the roll if its related skill is 2 or higher.
- If you just hopped into a ship and started doing stuff (see: Rey and Finn in the Falcon), use the ship’s skill for any related action, with your skill providing a +1 ‘assist’.
- In general: 1D in WEG = +1 in Fate. Ignore all ‘pips’ on WEG stats.
Maneuverability/Shields: add Maneuverability to Shield rating (if any) and convert the total 1:1 for “Defense” roll bonus (2D + 1D = +3 Defense in Fate.)
- Space: Divide by 4 and round down for situational bonus to Overcome rolls for moving between zones. Use the same number for Atmospheric fights.
- Hull: Each full D of hull gives the ship one stress box.
- Sensors: Straight 1:1 conversion for related contests.
- Convert Fire Control 1:1 for ship’s “Shoot” skill.
- Divide Damage dice by 3 (round down) and give the ship that much Harm rating. (6D = 2 Harm, 5D = 1 harm, et cetera).
Ion weapon damage cannot be mitigated with Stress, only Consequences.
Differences in vehicle Scale converts 1:1 for bonuses and penalties, as appropriate. (A 2-shift difference in scale in WEG gives the larger ship -2 to defense, -2 to attacks, 2 levels of Protection (shift damage down by 2), and +2 to damage. Conversely, the smaller ship gets +2 to defense and attack, shifts damage taken up by 2, and does -2 damage.
- It may feel more accurate to the source material to give BOTH the smaller and larger ships a bonus to Defend rolls – the smaller ships are harder to hit, while the bigger ships’ shields are harder to get through.
- Create Advantage rolls can do wonders here by giving opponents the ability to take out gun emplacements, shield generators, propulsion, et cetera. (Example: Darth Vader in Star Wars Rebel’s Siege of Lothal destroys a rebel cruiser with a single TIE fighter by stacking a pile of Create Advantage rolls and then one-shotting the target.)
Finally: Eyeball the resulting conversion, tweak anything that seems wrong, and slap a couple aspects or a stunt on it, as needed.