Mulling over a Star Wars game

mos eisley

Like (I imagine) a lot of folks, I’ve been thinking about how I’d run a Star Wars game, if I were going to run a Star Wars game.

Main problem? Too many viable answers.

  1. I loved playing WEG’s d6 game when I was in college. The system doesn’t scale particularly well, but I’m enough of a realist to acknowledge that I’m probably not going to run a campaign long enough for that to be a problem. It’s a fun system.

  2. If I was going to run a game OMG RIGHT NOW, there’s about a 70% chance I’d just grab FAE and go, with no tweaks.

    • If I expected the game to go more than a few sessions and still wanted to use something like FAE, I’d tweak Jadepunk, renaming Aristocrat to something like “Leader”, maybe, and ditching the Jade-related stuff. The character aspect structure is good, and the Assets system has a good amount of depth for codifying gear like ships and lightsabers and cool battle armor. (There’s just enough gear porn in Star Wars gaming to make this attractive.)
  3. Use the PtbA-simplified Streets of Mos Eisley playset (basically a World of Dungeons hack1). Then bolt on a few other bits, namely:
    • Renaming the stats to the same Jadepunkish approaches (Leader, Engineer, Explorer, Fighter, Scholar, Scoundrel). I like this for several reasons, mostly related to having nice variation between people playing the ‘same’ class. There’s some really cool synergy between the SoME classes and stats that aren’t so much stats as FAE-like approaches. Jedi with high Scholar and Leader is a very different character than a Jedi with High Fighter and Scoundrel. You can do general NPCs easily just by not giving them a class.

    • Add Bonds (renamed Connections) as they are used in Worlds in Peril, allowing them to be ‘burned’ (lowered) for roll bonuses, and requiring a Connection to the Force for force-users or potential force-users (which value moves toward the Darkside when you Burn it, natch).

Note: Doubt I’m actually running a star wars game, but it’s what my brain is stuck on right now.

  1. Where World of Dungeons is basically a Dungeon World hack that asks “What if everything was a Defy Danger roll?”, and then demonstrates it would be pretty awesome.] 

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