More on the Adventures of the Smartwoods

The kids and I played the aforementioned Bikes and Books game a couple times over the weekend and Monday night, getting the Smartwood kids ever closer to figuring out how and why the Assistant Principle is trying to change the town’s history to make an entirely different list of people the heroes of Fayville’s illustrious past.

Mar, the eldest, took particular umbrage at the last history-changing ritual, which seems to have replaced recognition of the towns many great women with “Men of Industry”, during the middle of a town parade. She even thought she’d managed to stop the man from affecting his diabolical plan, but although she immobilized him with some magic of her own, the magic still went off, albeit with lessened effect.

Something is going on that the kids just don’t understand. Someone else was in the Assistant Principle’s house the night Ken snuck in and found the room behind the giant clock in the house’s cupola tower – someone with a limp and cane… neither of which the AP has.

They need answers, and the only way to get them is sneaking back into that house.

This time, together.

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