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Author: doycet

Character inspiration

2004-02-20 doycet Game Design

Perverse Access Memory: WISH 85: Character Inspirations What inspires you to create characters? Do you have partially-developed characters in mind

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Actual Play: InSpectres

2004-02-16 doycet Actual Play 5 comments

So I got to run my first game of InSpectres on Friday when Jackie called off Necropolis (pleading no prep

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Games I want to run #5 – My Life with Master

2004-02-16 doycet Game Design

My Life with Master: a must-play as far as I’m concerned.

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Games I might want to run #4 – Burning Wheel

2004-02-15 doycet Game Design

One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap

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Hamlet, the Masquerade

2004-02-13 doycet Links & Resources

Rather, Hitherby Dragons: Hamlet 2: The Arrows of Fate “Eat of onions, but by no means garlic. Those slaves you

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Fab Five

2004-02-13 doycet Links & Resources One comment

Perverse Access Memory: WISH 84: Five Games What five games would you love to run/play if you had a willing

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Games I might want to will run, #3 – Inspectres

2004-02-08 doycet Game Design 2 comments

First off, there’s a good review of InSpectres, here. Now, a summary:

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Games I might want to run #2 – HeroQuest

2004-02-08 doycet Game Design 3 comments

Next up, let’s take a look at a fantasy system: HeroQuest. First, a particularly good and useful review can be

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Games I might want to run #1 – Dead Inside

2004-02-08 doycet Game Design 9 comments

So I’ve got a bunch of games laying around — stuff I want to run, to try out… whatever. I

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d20

2004-02-08 doycet Game Design 2 comments

Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon

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Game of the Now

2004-02-06 doycet Links & Resources One comment

** Atomic Sock Monkey – Dead Inside ** I don’t know if I’ll ever get a chance to play it,

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Mottos

2004-02-06 doycet Links & Resources 4 comments

Perverse Access Memory: WISH 83: My Character’s Motto What are your characters? mottoes, in ten words or less? Quotes and

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Steam and Wonder

2004-02-05 doycet Links & Resources

Victorian Roleplaying Themes — mine it for all it’s worth.

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Compare and Contrast

2004-02-04 doycet Game Design 2 comments

I’ve often said there’s practically no difference between the basic PC conflict setups for Amber and Vampire (whether that’s a

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Wednesday Weird

2004-02-04 doycet Game Design 2 comments

The Wednesday Weird is a writing exercise where each week a topic will be posted and participants will write about

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Doing the Cool Thing

2004-01-31 doycet Game Design One comment

Reading one of the ‘Actual Play’ entries on the Forge left me a bit… confused. Here’s an excerpt: We did

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Cool, baby. Cool.

2004-01-30 doycet Nobilis 2 comments

So for the last couple weeks I’ve been contributing the insanity of the Lexicon Of The Second Age, in which

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Game theory

2004-01-30 doycet Game Design

The 20′ By 20′ Room: Definitive Narrativism links to essays on the Forge (a rpg forum I won’t bother to

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Note to self: reviewing at my leisure

2004-01-27 doycet Links & Resources One comment

RPGnet: Review of HeroQuest

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Schedule updates

2004-01-23 doycet Links & Resources 3 comments

Weekend games on the Game Calendar updated through May — Friday games to be updated soon. I’m liking this tool

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In summation

2004-01-23 doycet Links & Resources

Perverse Access Memory: WISH 82: Three Word Summary Sum up one or more games that you GM or play in

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Making Magic… magic.

2004-01-22 doycet Game Design, Nobilis 12 comments

A long email exchange on magic in rpgs — not a lot that resonated with me, but I did want

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Order of events

2004-01-20 doycet Nobilis 2 comments

Interesting thoughts on why to decide your Estate last when creating a character in Nobilis, stored here for my convenience:

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Oblivious

2004-01-18 doycet Game Design One comment

As I’ve mentioned before, I sometimes miss things that are going on with the players in my games. Back in

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Pure. Gold.

2004-01-10 doycet Links & Resources

Random Name Generator I want this thing on my palm.

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hIsToric TALE CONSTRVCTION CIT

2004-01-06 doycet Links & Resources One comment

The makers of the Historic Tale Construction Kit have taken various bits of art and lettering from the Bayeux Tapestry

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Eight is enough

2004-01-05 doycet Game Design One comment

Game Wish asks: What do you think is the best cast size for the games you?ve played? What are the

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Review

2003-12-31 doycet Game Design 6 comments

Following in Ken Hite’s footsteps, my list of what I consider the ‘best’ RPGs, currently.

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Grist

2003-12-29 doycet Links & Resources

The Harrow: The RPG Collection

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All your deity are belong to me.

2003-12-29 doycet Links & Resources

You must all go read The Righteousness Game at Hitherby Dragons now. Go. Seriously. Now.

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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