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Author: doycet

Piece of Cake

2003-10-17 doycet Game Design 4 comments

Perverse Access Memory: WISH 69: Non-RPG Games for Gamers Recommend three non-RPG games for RPGers. Why do you recommend these

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Of gods, guest stars, plots, and naming conventions

2003-10-15 doycet Nobilis One comment

Sunday, we had our first ‘guest star’ in the ongoing Nobilis game. Hmm, before I get into that, though, let’s

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Sharing the burden

2003-10-10 doycet Game Design 3 comments

Perverse Access Memory: WISH 68: Multiple-GM Games Have you ever played in or GMed a game with more than one

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Book Sale

2003-10-08 doycet Links & Resources 5 comments

Okay, I’ve added more stuff to my “sell” list. The complete list of game books is below: [Normally I wouldn’t

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Spring Summer Fall cleaning

2003-10-08 doycet Links & Resources 6 comments

I’ve been dumping some of my unused RPG books on Amazon in the last week or so. I’ve still got

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huh…

2003-10-07 doycet Game Design

Arrowflight‘s magic system is… Well, it reminds me of something. I attempt to create a Wall of Earth spell from

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Stories in gaming

2003-10-03 doycet Game Design One comment

Perverse Access Memory: WISH 67: Storytelling How do you tell stories in your games? Are there character stories, overarching stories,

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Weeknight relaxation.

2003-10-01 doycet Game Design, Nobilis

Ran the ‘Chrysalis A’ group last night (the first time with the full group), and got things rolling with the

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Kinda Cool

2003-09-30 doycet Game Design 7 comments

Grey Ghost Press is going to use the Fatigue Rules I wrote up for Fudge (and Swift) a few years

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Good grief

2003-09-28 doycet Scheduling 2 comments

Just for reference, this is the game schedule for Casa del Testerman for the next two months. It is… not

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Weekend review 3

2003-09-28 doycet D20

Sunday: Finished up the second serial in Dave’s In Deo Confidemus :: Spycraft campaign in a blaze of gunfire (mostly

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Weekend review 2

2003-09-28 doycet Nobilis 2 comments

Saturday: First half of the second session of the second story-arc in Nobilis (which of course would be designated Session

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Weekend review 1

2003-09-28 doycet Actual Play

Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players.

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Making the lower levels not matter

2003-09-26 doycet D20 2 comments

While talking about something else, Bryant mentioned something called the “No Myth meme”, which sounds vaguely interesting, especially when combined

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Reminder: mention to Dave

2003-09-26 doycet D20 2 comments

OGL, D20 compatible CROSSGEN Campaign setting? Hmm.

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Ch-ching

2003-09-25 doycet Links & Resources

Hi-res, printable Monopoly money. It’s uses in various board and rp games should not require explanation.

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“Release the crazed vampire bears that throw blasts of energy!”

2003-09-24 doycet Game Design

Evil Animal Minion Generator. (via, I am given to understand, the hidden Djinn)

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2003-09-22 doycet Game Design 6 comments

Lately, I’ve been pissing people off. No, I can’t point at anything specific for this statement, but I’m vaguely (disquietingly)

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West Wing… of the Castle

2003-09-19 doycet Game Design

Monday Mashup #9: West Wing Bryant’s comment: I think the most interesting thing about West Wing is watching the relatively

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Beach Patrol! — Season in the Sun

2003-09-19 doycet Game Design One comment

Population: One: Monday Mashup #8: Beach Boys Without pushing in any particular direction, I?d say there?s potential for romantic scenarios,

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Shogun Supers

2003-09-19 doycet Game Design 4 comments

Population: One: Monday Mashup #7: Shogun If I was going to boil Shogun down to a sentence of summation, I?d

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“But boats don’t dock like that…”

2003-09-19 doycet Game Design 5 comments

WISH 65: That’s My Job Does what you do for a living have any impact on your gaming? Have you

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Hell freezes over, film at 11

2003-09-18 doycet Game Design One comment

I will not be GMing any games this weekend, including Friday night. As near as I can tell from my

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Dylan MacEvitt, pt. 2

2003-09-18 doycet D20, Game Design 2 comments

Some more character background for Dylan MacEvitt, member in good standing of The Agency.

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Summary of the OA campaign

2003-09-18 doycet Actual Play One comment

When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper

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Update

2003-09-16 doycet Nobilis 2 comments

Note to self: preparing a list of likely (and point-balanced) qualities for a well-known Chancel and Imperator does not appreciably

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Game summary

2003-09-16 doycet Actual Play 8 comments

Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and

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Steam Punk-y

2003-09-16 doycet Links & Resources

The Vulcan Bros. Industrial Heritage Plusurewerks — great art, interesting flash.

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The 10’x10′ room meets the next generation

2003-09-15 doycet Game Design One comment

Related to this post on Justin’s ongoing struggles to improve (and our ongoing struggles to help him), I felt I

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Being the Grown-up Gamer

2003-09-09 doycet Game Design One comment

Stumbled across an old article on Pyramid’s site entitled “How to keep Gaming after Adulthood”. The author makes some excellent

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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