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Author: doycet

Clicking Sands: Dramatis Personae

2004-04-20 doycet Actual Play One comment

This short post will be followed by a bit more in the way of observations and a recounting of Actual

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Lumpley, again

2004-04-19 doycet Game Design One comment

Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than

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NarrAmber

2004-04-19 doycet Links & Resources

Forge discussion on Narrative play in Amber. Ron Edwards (of Sorcerer fame) has a lengthy comment in the thread that’s

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Clicking Sands note

2004-04-17 doycet Actual Play

Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in

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Proving ourselves right

2004-04-17 doycet Actual Play 3 comments

It was an interesting thing, when I wrote about the game session that Jackie and Randy did with the Sorcerer

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Rolling drunks for xp.

2004-04-13 doycet Links & Resources One comment

These ideas on how to ‘stir up’ a classic D&D game (following the regretable encounter the original poster had with

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2004-04-12 doycet Links & Resources 3 comments

I recently picked up a copy of Prince Valiant, the Storytelling Game from Wizard’s Attic, based entirely on two things

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As mentioned a few days ago…

2004-04-12 doycet Links & Resources 2 comments

Pokemon and…. Sorcerer. But then I thought, aha! Why not sorcerer? Because well, when you look at Pokemon from an

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Cool.

2004-04-11 doycet D20

You can get a pretty cool player-driven narrative out of 3e play. See here.

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Sorcerer, part 2 — The things on the Doorstep

2004-04-11 doycet Actual Play One comment

Our second session of Sorcerer. The Premise as defined by the group is, roughly, “What would you give up for

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Random bits

2004-04-09 doycet Game Design

I wanna do Evangelion/Sorcerer.

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Chicken, Egg, Amberites

2004-04-08 doycet Game Design One comment

A conversation on the Forge regarding how or when the idea of Player Authorship crept into your style of play.

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Narrative d20?

2004-04-07 doycet D20 3 comments

I’ve heard a lot of interesting stuff about the new Conan RPG from Mongoose publishing — that it gives players

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Heh

2004-04-07 doycet Links & Resources

Great quote from an old Forge post on Non-linear play in which the GM started the game with the last

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Also…

2004-04-06 doycet Game Design, Links & Resources One comment

Same site: Lumpley’s Gun Rules.

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Gold

2004-04-06 doycet Links & Resources 7 comments

lumpley games: Roleplaying Theory, Hardcore There’s… nothing I can quote here. There’s too much. Just go read the whole fucking

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…make the worst actors.

2004-04-05 doycet Actual Play One comment

“Hello, my name is Doyce Testerman, and I’m a Bad Player.” A painful revelation I’ve come to in the last

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Well, a sourcebook’s a sourcebook, I guess

2004-04-05 doycet Links & Resources 6 comments

Girl Genius RPG, using the upcoming 4th edition Gurps. I’m not much of a Foglio fan… which is to say

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The Amber news

2004-04-01 doycet Links & Resources

Snarky Comment 1: News regarding Amber Roleplaying is so goddamn rare that any sort of news at all will be

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Sorcerer and the Dark Side :)

2004-03-30 doycet Game Design

So in sketching out the Shannon character for this post, I became aware of a really cool ‘dark-side/light-side’ thing going

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Failure in Trollbabe

2004-03-28 doycet Game Design 3 comments

Ron Edwards is working on a final, hard-copy version of Trollbabe, trying to get it done in time for GenCon.

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Sorcerer, part 1 — the Action

2004-03-28 doycet Actual Play 4 comments

(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted

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Sorcerer, part 1

2004-03-28 doycet Actual Play One comment

So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering

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Resource!

2004-03-28 doycet Links & Resources

Kate Monk’s Onomastikon

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“I don’t want training, I want to know about the Death Star.”

2004-03-26 doycet Links & Resources

Hitherby Dragons: Applied Theology She’s my lady. The first one in my heart. Oh, sure. She’s a wretched hive of

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“… he will rig three gods to explode…”

2004-03-24 doycet Links & Resources

Oblique Sian-reference (kinda) in Hitherby Dragons: Tantalus (I/IV) Nemesis looks to Zeus. “How many of these insults must I bear?”

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“How could they cut the power?!?”

2004-03-19 doycet Links & Resources

Via BoingBoing, Doom board game in the works. The game itself is set to be largely modeled after id’s upcoming

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I’m not really a forum guy, but that just seems to be where the thinking’s at these days.

2004-03-18 doycet Links & Resources

The Masters’ Council :: Gamemaster Workshop Forum.

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Drawings of Robots

2004-03-18 doycet Links & Resources

ROBOTS!

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‘Scuse me while I gush

2004-03-16 doycet Nobilis One comment

In the history of Nobilis, the first 20th century was different. So were the 400 wondrous years after that, but

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
"Let's try out the combat system," they said.
"What could go wrong?" they said...


2026 05 26
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
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