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Author: doycet

Chicken, Egg, Amberites

2004-04-08 doycet Game Design One comment

A conversation on the Forge regarding how or when the idea of Player Authorship crept into your style of play.

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Narrative d20?

2004-04-07 doycet D20 3 comments

I’ve heard a lot of interesting stuff about the new Conan RPG from Mongoose publishing — that it gives players

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Heh

2004-04-07 doycet Links & Resources

Great quote from an old Forge post on Non-linear play in which the GM started the game with the last

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Also…

2004-04-06 doycet Game Design, Links & Resources One comment

Same site: Lumpley’s Gun Rules.

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Gold

2004-04-06 doycet Links & Resources 7 comments

lumpley games: Roleplaying Theory, Hardcore There’s… nothing I can quote here. There’s too much. Just go read the whole fucking

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…make the worst actors.

2004-04-05 doycet Actual Play One comment

“Hello, my name is Doyce Testerman, and I’m a Bad Player.” A painful revelation I’ve come to in the last

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Well, a sourcebook’s a sourcebook, I guess

2004-04-05 doycet Links & Resources 6 comments

Girl Genius RPG, using the upcoming 4th edition Gurps. I’m not much of a Foglio fan… which is to say

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The Amber news

2004-04-01 doycet Links & Resources

Snarky Comment 1: News regarding Amber Roleplaying is so goddamn rare that any sort of news at all will be

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Sorcerer and the Dark Side :)

2004-03-30 doycet Game Design

So in sketching out the Shannon character for this post, I became aware of a really cool ‘dark-side/light-side’ thing going

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Failure in Trollbabe

2004-03-28 doycet Game Design 3 comments

Ron Edwards is working on a final, hard-copy version of Trollbabe, trying to get it done in time for GenCon.

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Sorcerer, part 1 — the Action

2004-03-28 doycet Actual Play 4 comments

(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted

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Sorcerer, part 1

2004-03-28 doycet Actual Play One comment

So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering

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Resource!

2004-03-28 doycet Links & Resources

Kate Monk’s Onomastikon

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“I don’t want training, I want to know about the Death Star.”

2004-03-26 doycet Links & Resources

Hitherby Dragons: Applied Theology She’s my lady. The first one in my heart. Oh, sure. She’s a wretched hive of

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“… he will rig three gods to explode…”

2004-03-24 doycet Links & Resources

Oblique Sian-reference (kinda) in Hitherby Dragons: Tantalus (I/IV) Nemesis looks to Zeus. “How many of these insults must I bear?”

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“How could they cut the power?!?”

2004-03-19 doycet Links & Resources

Via BoingBoing, Doom board game in the works. The game itself is set to be largely modeled after id’s upcoming

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I’m not really a forum guy, but that just seems to be where the thinking’s at these days.

2004-03-18 doycet Links & Resources

The Masters’ Council :: Gamemaster Workshop Forum.

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Drawings of Robots

2004-03-18 doycet Links & Resources

ROBOTS!

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‘Scuse me while I gush

2004-03-16 doycet Nobilis One comment

In the history of Nobilis, the first 20th century was different. So were the 400 wondrous years after that, but

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And something else that would work for the under-10 set.

2004-03-13 doycet Links & Resources

Shadows – A Roleplaying Game for all Ages

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d20 skill-check hack

2004-03-13 doycet D20 5 comments

As noted here: Where d20 breaks down is when it shifts to non-combat rolls where the entire task (skill) is

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Trollbabe, 2

2004-03-12 doycet Actual Play 3 comments

Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the

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d20 vs. the Dice Pool… or is it?

2004-03-10 doycet D20 2 comments

Overheard on The Forge :: d20 vs. 3d6, regarding “linear curves”. D20 combat is really a die pool system (rolling

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Thinking outside the Toybox

2004-03-10 doycet Game Design 11 comments

There’s this thing in gaming that really doesn’t work: adding new optional things to a system that the players are

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Excellent

2004-03-10 doycet Links & Resources

RPG Theory: A Brief History of Fashion in RPG Design

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Thought from Friday’s game…

2004-03-07 doycet Game Design One comment

“Next campaign, I’m not going to give a bonus to hit for coming up with interesting descriptions in combat: I’m

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Greedy

2004-03-07 doycet D20 One comment

One of the things I said in the comments on this post regarded the way that d20 (or some other

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The Plot Point

2004-03-07 doycet Nobilis

A few weeks ago, Dave commented that we’ve been at this Nobilis thing for ‘about a year’. I believe my

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Roleplaying with your kids

2004-03-05 doycet Links & Resources One comment

Prydain, the Hobbit, Pendragon… Good stuff. Personally, I’ve been angling to do some Paladin and/or Dead Inside with Justin, but

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Fodder

2004-03-05 doycet Links & Resources

A bunch of hand-drawn maps

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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