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Weekend review 3

2003-09-28 doycet D20

Sunday: Finished up the second serial in Dave’s In Deo Confidemus :: Spycraft campaign in a blaze of gunfire (mostly

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Weekend review 2

2003-09-28 doycet Nobilis 2 comments

Saturday: First half of the second session of the second story-arc in Nobilis (which of course would be designated Session

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Weekend review 1

2003-09-28 doycet Actual Play

Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players.

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Making the lower levels not matter

2003-09-26 doycet D20 2 comments

While talking about something else, Bryant mentioned something called the “No Myth meme”, which sounds vaguely interesting, especially when combined

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Reminder: mention to Dave

2003-09-26 doycet D20 2 comments

OGL, D20 compatible CROSSGEN Campaign setting? Hmm.

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Ch-ching

2003-09-25 doycet Links & Resources

Hi-res, printable Monopoly money. It’s uses in various board and rp games should not require explanation.

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“Release the crazed vampire bears that throw blasts of energy!”

2003-09-24 doycet Game Design

Evil Animal Minion Generator. (via, I am given to understand, the hidden Djinn)

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2003-09-22 doycet Game Design 6 comments

Lately, I’ve been pissing people off. No, I can’t point at anything specific for this statement, but I’m vaguely (disquietingly)

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West Wing… of the Castle

2003-09-19 doycet Game Design

Monday Mashup #9: West Wing Bryant’s comment: I think the most interesting thing about West Wing is watching the relatively

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Beach Patrol! — Season in the Sun

2003-09-19 doycet Game Design One comment

Population: One: Monday Mashup #8: Beach Boys Without pushing in any particular direction, I?d say there?s potential for romantic scenarios,

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Shogun Supers

2003-09-19 doycet Game Design 4 comments

Population: One: Monday Mashup #7: Shogun If I was going to boil Shogun down to a sentence of summation, I?d

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“But boats don’t dock like that…”

2003-09-19 doycet Game Design 5 comments

WISH 65: That’s My Job Does what you do for a living have any impact on your gaming? Have you

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Hell freezes over, film at 11

2003-09-18 doycet Game Design One comment

I will not be GMing any games this weekend, including Friday night. As near as I can tell from my

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Dylan MacEvitt, pt. 2

2003-09-18 doycet D20, Game Design 2 comments

Some more character background for Dylan MacEvitt, member in good standing of The Agency.

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Summary of the OA campaign

2003-09-18 doycet Actual Play One comment

When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper

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Update

2003-09-16 doycet Nobilis 2 comments

Note to self: preparing a list of likely (and point-balanced) qualities for a well-known Chancel and Imperator does not appreciably

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Game summary

2003-09-16 doycet Actual Play 8 comments

Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and

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Steam Punk-y

2003-09-16 doycet Links & Resources

The Vulcan Bros. Industrial Heritage Plusurewerks — great art, interesting flash.

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The 10’x10′ room meets the next generation

2003-09-15 doycet Game Design One comment

Related to this post on Justin’s ongoing struggles to improve (and our ongoing struggles to help him), I felt I

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Being the Grown-up Gamer

2003-09-09 doycet Game Design One comment

Stumbled across an old article on Pyramid’s site entitled “How to keep Gaming after Adulthood”. The author makes some excellent

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Goth-er than thou

2003-09-09 doycet Links & Resources

Cool cemetery photos. Should be grist for at least one or two games. 🙂

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Resources

2003-09-08 doycet Links & Resources

kuro5hin.org || Introduction to the Cthulhu Mythos

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I will be very unhappy if this delays the movie release

2003-09-05 doycet Links & Resources 2 comments

So White Wolf is suing Sony for copyright infringement re: Underworld and Vampire: the Masquerade. … alleging 17 counts of

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Mashup, by gummint!

2003-08-28 doycet Game Design

Population: One: Monday Mashup #6: Huck Finn Huck, the quintessential youth, and Jim, the quintessential outsider, float down a river

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Blog Notes

2003-08-27 doycet Links & Resources 3 comments

Note to those blogrolling this page: Random Encounters now pings as http://random.bears-cave.com.

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Resources are good

2003-08-27 doycet Links & Resources One comment

Underground base and tunnel links. As the link reads: tunnel boring machines, military bases, alleged alien and ufo bases, FEMA,

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Bzzz.

2003-08-27 doycet Links & Resources One comment

One of the nice things about the Blogging internet is that you can post a rant stating that gamers are

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Resources

2003-08-25 doycet Links & Resources

Deb’s Historical Research Page Just a really good tool to have a link to. Via Population: One.

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@puppet

2003-08-24 doycet Game Design 3 comments

WISH 61: Characters for Other People Come up with a character concept for one to three other gamers you know.

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Morbid is useful

2003-08-21 doycet Links & Resources

Just seems as though this should be useful at some point: a timeline of natural and man-made disasters throughout history.

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
We make some sacrifices to get things running again. Sometimes, it even works!

2026 08 11
After a long break for personal time and some big life changes, we return to Quintin and Kiri as they try to get things patched up and working again.

That... does not happen.
"Let's try out the combat system," they said.
"What could go wrong?" they said...


2026 05 26
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
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