The “we just had a joke” timer.

GameCraft :: View topic – The Disruption Hourglass of Death (table rule, any game system)

Anyway, I do love our style of roleplaying, and it’s just a big habit of mine to, even in the middle of a serious moment, to break it up with a bad pun, or a joke, or a double-entendre or something. Rick has recently been doing the same thing, and even more so. This hasn’t disrupted things to the point of, “Shut up, you dick, you’re breaking my concentration!” or anything like that. But we all agree, even the comment-giver, that:
* Levity is AWESOME, and welcome in certain amounts.
* However, busting caps right in the middle of a dramatic moment with a pun can really take the spotlight from them.
* And more often than not, since the mood has a ‘crack’ in it, it’s very easy to follow it up with more jokes (Rick says something funny, Quintin follows up on it, I get in, and 5 minutes later we’re like, “OK, what were we doing again?”)
* Which leads to derailing the drama.
One crack every 5-10 minutes or so? Harmless.
However, we know ourselves better, and know that that first crack usually starts a chain reaction which derails the discsussion or roleplaying moment.

I’ll simply point out that the group Andy describes in the post sounds a LOT like the local Denver group, where one joke inevitably leads to another; or where one quote from a movie inevitably leads to another quote (or, more inexplicable, the SAME one, repeated, as though to confirm we heard).

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