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Author: doycet

huh…

2003-10-07 doycet Game Design

Arrowflight‘s magic system is… Well, it reminds me of something. I attempt to create a Wall of Earth spell from

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Stories in gaming

2003-10-03 doycet Game Design One comment

Perverse Access Memory: WISH 67: Storytelling How do you tell stories in your games? Are there character stories, overarching stories,

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Weeknight relaxation.

2003-10-01 doycet Game Design, Nobilis

Ran the ‘Chrysalis A’ group last night (the first time with the full group), and got things rolling with the

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Kinda Cool

2003-09-30 doycet Game Design 7 comments

Grey Ghost Press is going to use the Fatigue Rules I wrote up for Fudge (and Swift) a few years

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Good grief

2003-09-28 doycet Scheduling 2 comments

Just for reference, this is the game schedule for Casa del Testerman for the next two months. It is… not

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Weekend review 3

2003-09-28 doycet D20

Sunday: Finished up the second serial in Dave’s In Deo Confidemus :: Spycraft campaign in a blaze of gunfire (mostly

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Weekend review 2

2003-09-28 doycet Nobilis 2 comments

Saturday: First half of the second session of the second story-arc in Nobilis (which of course would be designated Session

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Weekend review 1

2003-09-28 doycet Actual Play

Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players.

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Making the lower levels not matter

2003-09-26 doycet D20 2 comments

While talking about something else, Bryant mentioned something called the “No Myth meme”, which sounds vaguely interesting, especially when combined

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Reminder: mention to Dave

2003-09-26 doycet D20 2 comments

OGL, D20 compatible CROSSGEN Campaign setting? Hmm.

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Ch-ching

2003-09-25 doycet Links & Resources

Hi-res, printable Monopoly money. It’s uses in various board and rp games should not require explanation.

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“Release the crazed vampire bears that throw blasts of energy!”

2003-09-24 doycet Game Design

Evil Animal Minion Generator. (via, I am given to understand, the hidden Djinn)

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2003-09-22 doycet Game Design 6 comments

Lately, I’ve been pissing people off. No, I can’t point at anything specific for this statement, but I’m vaguely (disquietingly)

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West Wing… of the Castle

2003-09-19 doycet Game Design

Monday Mashup #9: West Wing Bryant’s comment: I think the most interesting thing about West Wing is watching the relatively

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Beach Patrol! — Season in the Sun

2003-09-19 doycet Game Design One comment

Population: One: Monday Mashup #8: Beach Boys Without pushing in any particular direction, I?d say there?s potential for romantic scenarios,

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Shogun Supers

2003-09-19 doycet Game Design 4 comments

Population: One: Monday Mashup #7: Shogun If I was going to boil Shogun down to a sentence of summation, I?d

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“But boats don’t dock like that…”

2003-09-19 doycet Game Design 5 comments

WISH 65: That’s My Job Does what you do for a living have any impact on your gaming? Have you

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Hell freezes over, film at 11

2003-09-18 doycet Game Design One comment

I will not be GMing any games this weekend, including Friday night. As near as I can tell from my

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Dylan MacEvitt, pt. 2

2003-09-18 doycet D20, Game Design 2 comments

Some more character background for Dylan MacEvitt, member in good standing of The Agency.

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Summary of the OA campaign

2003-09-18 doycet Actual Play One comment

When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper

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Update

2003-09-16 doycet Nobilis 2 comments

Note to self: preparing a list of likely (and point-balanced) qualities for a well-known Chancel and Imperator does not appreciably

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Game summary

2003-09-16 doycet Actual Play 8 comments

Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and

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Steam Punk-y

2003-09-16 doycet Links & Resources

The Vulcan Bros. Industrial Heritage Plusurewerks — great art, interesting flash.

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The 10’x10′ room meets the next generation

2003-09-15 doycet Game Design One comment

Related to this post on Justin’s ongoing struggles to improve (and our ongoing struggles to help him), I felt I

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Being the Grown-up Gamer

2003-09-09 doycet Game Design One comment

Stumbled across an old article on Pyramid’s site entitled “How to keep Gaming after Adulthood”. The author makes some excellent

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Goth-er than thou

2003-09-09 doycet Links & Resources

Cool cemetery photos. Should be grist for at least one or two games. 🙂

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Resources

2003-09-08 doycet Links & Resources

kuro5hin.org || Introduction to the Cthulhu Mythos

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I will be very unhappy if this delays the movie release

2003-09-05 doycet Links & Resources 2 comments

So White Wolf is suing Sony for copyright infringement re: Underworld and Vampire: the Masquerade. … alleging 17 counts of

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Mashup, by gummint!

2003-08-28 doycet Game Design

Population: One: Monday Mashup #6: Huck Finn Huck, the quintessential youth, and Jim, the quintessential outsider, float down a river

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Blog Notes

2003-08-27 doycet Links & Resources 3 comments

Note to those blogrolling this page: Random Encounters now pings as http://random.bears-cave.com.

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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