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Author: doycet

Fab Five

2004-02-13 doycet Links & Resources One comment

Perverse Access Memory: WISH 84: Five Games What five games would you love to run/play if you had a willing

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Games I might want to will run, #3 – Inspectres

2004-02-08 doycet Game Design 2 comments

First off, there’s a good review of InSpectres, here. Now, a summary:

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Games I might want to run #2 – HeroQuest

2004-02-08 doycet Game Design 3 comments

Next up, let’s take a look at a fantasy system: HeroQuest. First, a particularly good and useful review can be

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Games I might want to run #1 – Dead Inside

2004-02-08 doycet Game Design 9 comments

So I’ve got a bunch of games laying around — stuff I want to run, to try out… whatever. I

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d20

2004-02-08 doycet Game Design 2 comments

Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon

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Game of the Now

2004-02-06 doycet Links & Resources One comment

** Atomic Sock Monkey – Dead Inside ** I don’t know if I’ll ever get a chance to play it,

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Mottos

2004-02-06 doycet Links & Resources 4 comments

Perverse Access Memory: WISH 83: My Character’s Motto What are your characters? mottoes, in ten words or less? Quotes and

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Steam and Wonder

2004-02-05 doycet Links & Resources

Victorian Roleplaying Themes — mine it for all it’s worth.

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Compare and Contrast

2004-02-04 doycet Game Design 2 comments

I’ve often said there’s practically no difference between the basic PC conflict setups for Amber and Vampire (whether that’s a

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Wednesday Weird

2004-02-04 doycet Game Design 2 comments

The Wednesday Weird is a writing exercise where each week a topic will be posted and participants will write about

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Doing the Cool Thing

2004-01-31 doycet Game Design One comment

Reading one of the ‘Actual Play’ entries on the Forge left me a bit… confused. Here’s an excerpt: We did

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Cool, baby. Cool.

2004-01-30 doycet Nobilis 2 comments

So for the last couple weeks I’ve been contributing the insanity of the Lexicon Of The Second Age, in which

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Game theory

2004-01-30 doycet Game Design

The 20′ By 20′ Room: Definitive Narrativism links to essays on the Forge (a rpg forum I won’t bother to

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Note to self: reviewing at my leisure

2004-01-27 doycet Links & Resources One comment

RPGnet: Review of HeroQuest

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Schedule updates

2004-01-23 doycet Links & Resources 3 comments

Weekend games on the Game Calendar updated through May — Friday games to be updated soon. I’m liking this tool

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In summation

2004-01-23 doycet Links & Resources

Perverse Access Memory: WISH 82: Three Word Summary Sum up one or more games that you GM or play in

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Making Magic… magic.

2004-01-22 doycet Game Design, Nobilis 12 comments

A long email exchange on magic in rpgs — not a lot that resonated with me, but I did want

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Order of events

2004-01-20 doycet Nobilis 2 comments

Interesting thoughts on why to decide your Estate last when creating a character in Nobilis, stored here for my convenience:

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Oblivious

2004-01-18 doycet Game Design One comment

As I’ve mentioned before, I sometimes miss things that are going on with the players in my games. Back in

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Pure. Gold.

2004-01-10 doycet Links & Resources

Random Name Generator I want this thing on my palm.

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hIsToric TALE CONSTRVCTION CIT

2004-01-06 doycet Links & Resources One comment

The makers of the Historic Tale Construction Kit have taken various bits of art and lettering from the Bayeux Tapestry

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Eight is enough

2004-01-05 doycet Game Design One comment

Game Wish asks: What do you think is the best cast size for the games you?ve played? What are the

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Review

2003-12-31 doycet Game Design 6 comments

Following in Ken Hite’s footsteps, my list of what I consider the ‘best’ RPGs, currently.

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Grist

2003-12-29 doycet Links & Resources

The Harrow: The RPG Collection

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All your deity are belong to me.

2003-12-29 doycet Links & Resources

You must all go read The Righteousness Game at Hitherby Dragons now. Go. Seriously. Now.

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2003-12-29 doycet Game Design

Perverse Access Memory: WISH 78: Two Characters, One Game Do you think allowing one player to play more than one

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Updates

2003-12-23 doycet Links & Resources 3 comments

In an effort to knock the creative rust off my brain, I’m participating in the creation of the OceanOfStoriesWiki –

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“Still… not as scary…”

2003-12-22 doycet Nobilis 2 comments

The creator of Nobilis, reinventing the ecosystem of the world’s oceans on Hitherby Dragons. The ocean should be made of

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What more need be said?

2003-12-15 doycet Links & Resources 2 comments

GURPS Vorkosigan

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The technology of game scheduling

2003-12-15 doycet Links & Resources 4 comments

Thanks to Dave noticing that, once again, Hosting Matters provides both top-notch support and the coolest toys, I’ve been able

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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