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Author: doycet

Kick ass

2002-10-10 doycet D20 One comment

I found someone to run Living Arcanis for me this weekend so I can play the module instead of GMing

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Yet another Living Campaign starting up

2002-10-08 doycet D20 2 comments

I’m so there, man.

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Random drifty bits

2002-10-07 doycet Game Design

What I’m running: Star Wars “Prince of Alderaan” campaign. DnD campaign Oriental Adventures campaign Pulp Adventures What I’m playing: Cry

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Bob say, “moron.”

2002-10-04 doycet Links & Resources One comment

Well, this might have been easier than all that blue makeup for playing Bob. On the other hand, I’m not

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Tick Tock

2002-09-26 doycet D20 One comment

We’re coming up on a changing of the guard, I think. People’s schedules are changing, including mine, and I forsee

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“Well, I didn’t know you were called Dennis, did I?”

2002-09-20 doycet Game Design 7 comments

Turn of a Friendly Die: WISH 14: Cross-Gender Play What do you think about cross-gender characters (i.e., men playing female

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Session 16 – Prince of Alderaan

2002-09-19 doycet Actual Play 2 comments

Star Wars: The Prince of Alderaan The RimWorld Bacta War Part IX: “Automatic” The group on the independant space station

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Yeah, but what’s he like?

2002-09-18 doycet Game Design One comment

Turn of a Friendly Die: WISH 13: Character Backgrounds How do you like to build character backgrounds? Do you think

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A scotsman, a reformed thief, a gay half-orc, halfling wizard, and two fearless warriors walk into a bar…

2002-09-18 doycet Conventions One comment

Rey is organizing events for the October Rebellion convention here in Denver, which is running ‘living’ games exclusively. For those

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Last night’s game

2002-09-14 doycet Actual Play One comment

An annoying railroad section of the plot has come and past, but besides that, probably the first game I’ve really

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Pulpy Goodness

2002-09-10 doycet D20 One comment

I’ve finally added a link to the Pulp Adventures! website on the linkbar to the left. (The only reason I

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“I cast magic missle. I attack the DARKNESS.”

2002-09-10 doycet Links & Resources One comment

Ahh, the paranoid religious tracts of Mr. Chick. I remember seeing Dark Dungeons in the ‘reading rack’ in the entryway

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Moody

2002-09-09 doycet Game Design One comment

Turn of a Friendly Die: WISH 12: Mood Maintenance How do you keep the mood? And once lost, how do

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More Pigskin Geekout

2002-09-03 doycet Links & Resources

Tuesday Morning Quarterback is a pretty entertaining way to keep up on the weekly pro football action. It used to

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Pigskin Picks

2002-09-03 doycet Links & Resources

My roster for the Weblogger Fantasy Football League: Favre, Brett (QB-GB) Horn, Joe (WR-NO) Rice, Jerry (WR-Oak) Green, Ahman (RB-GB)

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And I don’t even like Tacticon

2002-09-03 doycet Conventions 3 comments

An all-weekend gaming convention does not take up the whole weekend; it takes up the whole month. Between getting modules

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Imperial Scarecrow Fury!

2002-09-03 doycet Links & Resources

Via Dave, the Verbal Kung-Fu Generator, providing five new Kung-Fu Moves every 15 minutues! shaolin mustard-seed slash stunning patriarch penetration

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Haven’t I seen you somewhere before?

2002-08-30 doycet Game Design One comment

Turn of a Friendly Die: WISH 11: Character Recognition Have you ever seen or met someone — in person, on

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Session 15 — Clanky Robot Love

2002-08-30 doycet Actual Play

Star Wars: The Prince of Alderaan The RimWorld Bacta War Part VIII: “Let’s Split Up” Apologies for the lateness of

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WISH 10: Fun Creations

2002-08-27 doycet Game Design

From Turn of a Friendly Die: What’s the most fun you ever had creating something in a game that changed

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I’m really smart about being Stupid

2002-08-27 doycet D20 One comment

This weekend, I play-tested Rey’s Pulp Adventures module that we’re debuting at Tacticon next month. Good stuff. I was playing

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Praise

2002-08-21 doycet Diceless 8 comments

Now that I’m done ranting about Diceless stuff, I’ll say this: Mike’s rules for New Mutiny are smart, elegant, clean,

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Coming to a Conclusion

2002-08-19 doycet Game Design 2 comments

I’ve been giving a lot of thought to what I want in a game system; what works for me and

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Obviously, I should not…

2002-08-19 doycet Diceless 3 comments

1.) Play while tired. 2.) Design warfare-characters for a game system whose combat system I despise (a word I chose

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Honey, can you pass me the dice bag?

2002-08-19 doycet Game Design One comment

Turn of a Friendly Die: WISH 9: Significant Others Have you ever gotten a significant other into gaming? Those of

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Session 14

2002-08-13 doycet Actual Play

Star Wars: The Prince of AlderaanThe RimWorld Bacta WarPart VII: “Sometimes the Worm Eats You” Dave Hill12 July 02 After

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Amber Page updates

2002-08-11 doycet Diceless

I’ve finally posted the log of the last TiHE session (the 91st) after thinking I’d lost it. You can read

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Maxims, the Sequel

2002-08-09 doycet Game Design

WISH 8: Maxims, Redux Pick three gaming maxims that other people wrote about and discuss how you think they have

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Maxims

2002-08-05 doycet Game Design 3 comments

WISH 7: Maxims List three or more maxims/proverbs/bits of conventional wisdom/etc. that you’ve learned in your gaming career, and explain

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To whom…

2002-08-05 doycet Links & Resources

Rey has made good on his threat promise to set up the RPGamer Blogs Web Ring. If this is the

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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