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Author: doycet

“I attack… what’s going on?”

2003-05-12 doycet Actual Play 2 comments

So on Saturday, Jackie and I played through the Living Greyhawk module “Isle of Woe”. This is a huge module

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Nefarious Plots

2003-05-09 doycet Game Design One comment

WISH 46: Plot, Plot, Plot How do you define the word ?plot? in a roleplaying game? What is plot and

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Quotables

2003-05-08 doycet Links & Resources One comment

Two really funny bits from Thought-Records, a Nobilis-oriented blog.

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Shazam

2003-05-08 doycet Links & Resources

The Next Generation Biotechnology May Make Superhero Fantasy a Reality Just a random link. No thought behind it.

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Bonus

2003-05-07 doycet Nobilis One comment

Today’s oneword is also a bit of fic for Nobilis 🙂

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Dicey Situations

2003-05-07 doycet Links & Resources 8 comments

Strong Probability: the RPGA guys ran a poll on common dice superstitions. Sorta funny. I know at least one person

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Interlude 2: Loyalty’s Birth

2003-05-06 doycet Nobilis 3 comments

Another bit of floral bordering for the Nobilis game. This one is ENTIRELY spoiler-free (at least relative to the story

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Ubiquitous

2003-05-06 doycet Game Design

I’m at that stage in learning/absorbing a game where I eat/sleep/breathe the thing. Unrelated: This is real turning point —

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Powered by Quest Maps

2003-05-06 doycet Links & Resources

Hoom! Maps and Walking Directions Starting from: Bag End, Hobbiton, The Shire Arriving at: The Cracks of Doom, Mordor When

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C’est que ce?

2003-05-06 doycet Nobilis 2 comments

What is “Blake’s Seven” and why are people comparing it to the premise of the Nobilis test game?

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Prelude 1: Sacrifice

2003-05-05 doycet Nobilis 3 comments

Again, possible spoilers for players… I’m just messing around though, so there’s not any real information.

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Anchors info

2003-05-05 doycet Nobilis One comment

For the non-Nobilis people, the premise: Nobilis have mortal servants, known as Anchors, who will work for them and can

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Nobilis NPCs

2003-05-05 doycet Nobilis One comment

A list of some of the NPC’s involved in the events surrounding the I&H Nobilis game. (Players may not want

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“I’ve got 13 points in Breaking Stuff, specialized in ‘The Plot'”

2003-05-05 doycet Game Design 3 comments

Note, the following meandering bit uses examples from X2, so if you haven’t seen the movie yet (and I’d recommend

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Interlude 1: Loyalty

2003-05-05 doycet Nobilis 2 comments

My work computer still won’t let me install the software I need to work, so I guess I just have

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Just for a good weekend read

2003-05-02 doycet Nobilis

Hogshead/GoO has a PDF “example of play” available on their website — basically it’s 20 pages right out of the

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Updates

2003-05-02 doycet Links & Resources 2 comments

Updated the Nobilis page, most notably with pages for all four of the characters, including pix. *Update* Did a fun

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Shout out

2003-05-02 doycet Game Design 4 comments

WISH 45: Accolades and Warm Fuzzies Who are some gamers you admire and appreciate? Name three (or as many as

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Making Time

2003-05-02 doycet Game Design

WISH 37: Schedules and Circumstances How do you prioritize gaming in your life to make sure it happens on an

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Picky

2003-05-02 doycet Game Design

WISH 44: Picking Games Another old WISH that I’m getting caught up on. How do you choose games to join

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Catching up

2003-05-02 doycet Game Design One comment

WISH 28: Movies for Gamers What are three movies that have inspired you as a gamer? Would you recommend them

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Ivy & Hyacinth; Session 1, intro 3

2003-05-02 doycet Nobilis 5 comments

[This last intro log was easily the most difficult, since we didn?t do much more with ?pat? than set the

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Ivy & Hyacinth, Session 1, Intro 2

2003-05-01 doycet Nobilis 3 comments

A MAN SPRAWLS across a threadbare and badly sprung armchair. A light bulb socket hangs directly overhead, dangling from the

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Man, somebody stop me

2003-05-01 doycet Nobilis 8 comments

I made a Nobilis page (yeah, sue me, it’s what I do for games I like), mostly as a place

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What I like, what I don’t like, how I’m fixing it.

2003-04-30 doycet Diceless, Nobilis 6 comments

Yep, more Nobilis posting. Warning, this is not really fun fictional crap, but me thinking out loud about the kind

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Nobilis 101

2003-04-29 doycet Diceless, Nobilis 10 comments

For those interested (and apparently some are), I have a “Nobilis 101” document available. It’s about 15 pages printed, but

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Nobilis – Hyacinth & Ivy: Session 1, Intro 4

2003-04-29 doycet Diceless, Nobilis 9 comments

To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an

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Nobilis – Hyacinth & Ivy: Session 1, Intro 1

2003-04-29 doycet Nobilis 3 comments

To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an

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The first attempt at Nobilis

2003-04-29 doycet Nobilis 9 comments

As should be evident by now, there is a HELL of a lot of stuff to process just in the

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Nobilis

2003-04-29 doycet Nobilis 4 comments

Okay. I’ve finally gotten around to this post. It’s taken awhile. As I’ve mentioned before, I recently gave into the

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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