Fudging Fate

“It is a common delusion that you make things better by talking about them.” — Dame Rose Macaulay Okay, so ***Dave has (rightfully) voiced some concern over the problems with running Spycraft d20 — while it’s a great adaptation of the system to the genre, the d20 cruft-accumulation added to the not-at-all-inconsiderable Spycraft-additions to the […]

Game News

Green Ronin has the publishing green-light to revise and release Warhammer FRPG (my favorite ‘blood and rust’ game of all time). That’s not the interesting part. The interesting part is that there’s some table-talk about coming out with an RPG for Warhammer 40k… the closest thing anyone’s ever done before now was Spacehulk. Color me […]

My Life with Drill Sergeant: Full Metal Master

Population: One: Monday Mashup #37: Full Metal Jacket Oh, I could do something here with Sorcerer, tying everyone’s kickers into what they fear. I could do something with the “Basic Training Horror” inside of a setting like Nobilis, but there’s a really clear, perfect answer to this mashup: My Life with Master. Full Metal Jacket […]

The Forge on Batman

Not just Batman, actually, in fact… every single character that can be referenced for this stereotype/archetype is also a Big Softy. Show him a struggling young couple, a stray animal, an old but still feisty craftsman, or anything similar, and he’ll put his blood and bones on the line to help them. Conan. Mad Max. […]

Lumpley, again

Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than he or she turned out to be in play? How many times have you prepped a campaign only to find that, in play, it didn’t go as well as you’d hoped? Have you ever thought […]

Sorcerer and the Dark Side :)

So in sketching out the Shannon character for this post, I became aware of a really cool ‘dark-side/light-side’ thing going on: When she was setting the character up, she chose to connect Humanity to ‘Mastery’. I’m naturally inclined toward connecting it to something like Empathy, but one of the example sorcerer groups (the Black Wheel) […]

Failure in Trollbabe

Ron Edwards is working on a final, hard-copy version of Trollbabe, trying to get it done in time for GenCon. In a Forge Thread, he talks about the fact that he’s changing the range for Social tests (making them one-better than the lower, rather than higher range, thus making them the ‘middle’ number of the […]

Amberite

There’s a game I’d like to write up in full that I never will. Two reasons: One is simply that almost all of the mechanics of the thing are based off of a great indie game called Trollbabe. While the author might be (in fact, probably is) down with people riffing off his game, to […]

Games I might want to run: #6

Donjon (site), Donjon (review), Donjon example characters — player-driven dungeon crawling — it seems as though this could be either an InSpectres-level romp or a serious game. I’m intrigued. Paladin (site). Probably for a small group… maybe 2, maybe three. Maybe good for Justin. Good mechanics at any rate. Trollbabe. Review. Example of play here. […]

Character inspiration

Perverse Access Memory: WISH 85: Character Inspirations What inspires you to create characters? Do you have partially-developed characters in mind for use when you get into a new campaign? Do you shop characters around, or do you come up with new characters when you get into a campaign? Why? If you GM, are you bothered […]

d20

Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon crawling (i.e., search for traps, get treasure, kill bad guys). It boils down to search time. Your To Hit and Armor Class bonuses are prefigured, as are your Damage dice and Skills. Search Time to […]

Wednesday Weird

The Wednesday Weird is a writing exercise where each week a topic will be posted and participants will write about in it in their own blogs, livejournals or the comments section. The Wednesday Weird is for gamemasters, writers and anyone else who wants to practice their creativity through this excercise. Each week in the Wednesday […]

Game theory

The 20′ By 20′ Room: Definitive Narrativism links to essays on the Forge (a rpg forum I won’t bother to link to because you either already know what/where it is or, like me, don’t find forums that useful) that define the current chic among RPG gaming theory — the GNS model, in which gaming styles […]

Oblivious

As I’ve mentioned before, I sometimes miss things that are going on with the players in my games. Back in TiHE, I used to periodically take a poll of everyone to see how they thought things were going — a feedback sheet if you will — but I stopped doing that after awhile because, well, […]