Okay. Once upon a time (about six months ago), I stumbled on some pretty good games via reviews on RPG.net and 20×20 room. The first of these was My Life With Master, which was so different in a lot of ways from what I tended to think of as a role-playing game that I wasn’t […]
…and… Hmm. I think I’m going to go a bit longer, despite someone handing me (another) nice short definition for the three styles of play today. It’s not the most accurate description, exactly — I might put it in my own words later — but it works. For what it’s worth the whole thing has […]
“It is a common delusion that you make things better by talking about them.” — Dame Rose Macaulay Okay, so ***Dave has (rightfully) voiced some concern over the problems with running Spycraft d20 — while it’s a great adaptation of the system to the genre, the d20 cruft-accumulation added to the not-at-all-inconsiderable Spycraft-additions to the […]
Green Ronin has the publishing green-light to revise and release Warhammer FRPG (my favorite ‘blood and rust’ game of all time). That’s not the interesting part. The interesting part is that there’s some table-talk about coming out with an RPG for Warhammer 40k… the closest thing anyone’s ever done before now was Spacehulk. Color me […]
Intuitor Insultingly Stupid Movie Physics Saying that shards of broken glass are razor sharp is an understatement. A shattered window contains thousands of incredibly sharp edges and dagger-like points. It takes almost no force for one of these points or edges to cause a laceration. However, people in movies routinely jump through plate glass windows […]
Population: One: Monday Mashup #37: Full Metal Jacket Oh, I could do something here with Sorcerer, tying everyone’s kickers into what they fear. I could do something with the “Basic Training Horror” inside of a setting like Nobilis, but there’s a really clear, perfect answer to this mashup: My Life with Master. Full Metal Jacket […]
Not just Batman, actually, in fact… every single character that can be referenced for this stereotype/archetype is also a Big Softy. Show him a struggling young couple, a stray animal, an old but still feisty craftsman, or anything similar, and he’ll put his blood and bones on the line to help them. Conan. Mad Max. […]
Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than he or she turned out to be in play? How many times have you prepped a campaign only to find that, in play, it didn’t go as well as you’d hoped? Have you ever thought […]
I wanna do Evangelion/Sorcerer.
A conversation on the Forge regarding how or when the idea of Player Authorship crept into your style of play. What follows is my reply, which I’m posting here simply to have it at hand: So: Are my experiences with player authorship relatively common to those of other Forgers? How as a greater/lesser degree of […]
Same site: Lumpley’s Gun Rules.
So in sketching out the Shannon character for this post, I became aware of a really cool ‘dark-side/light-side’ thing going on: When she was setting the character up, she chose to connect Humanity to ‘Mastery’. I’m naturally inclined toward connecting it to something like Empathy, but one of the example sorcerer groups (the Black Wheel) […]
Ron Edwards is working on a final, hard-copy version of Trollbabe, trying to get it done in time for GenCon. In a Forge Thread, he talks about the fact that he’s changing the range for Social tests (making them one-better than the lower, rather than higher range, thus making them the ‘middle’ number of the […]
There’s this thing in gaming that really doesn’t work: adding new optional things to a system that the players are very familiar with. This could be talking to the players and ask them to try to use some different method of play or an optional rule, adding in a few cool rules from another game […]
“Next campaign, I’m not going to give a bonus to hit for coming up with interesting descriptions in combat: I’m going to give penalties for not doing it.”
There’s a game I’d like to write up in full that I never will. Two reasons: One is simply that almost all of the mechanics of the thing are based off of a great indie game called Trollbabe. While the author might be (in fact, probably is) down with people riffing off his game, to […]
Donjon (site), Donjon (review), Donjon example characters — player-driven dungeon crawling — it seems as though this could be either an InSpectres-level romp or a serious game. I’m intrigued. Paladin (site). Probably for a small group… maybe 2, maybe three. Maybe good for Justin. Good mechanics at any rate. Trollbabe. Review. Example of play here. […]
Perverse Access Memory: WISH 85: Character Inspirations What inspires you to create characters? Do you have partially-developed characters in mind for use when you get into a new campaign? Do you shop characters around, or do you come up with new characters when you get into a campaign? Why? If you GM, are you bothered […]
My Life with Master: a must-play as far as I’m concerned.
One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap up the current campaign (assuming we ever finish the current frelling module): Burning Wheel
First off, there’s a good review of InSpectres, here. Now, a summary:
Next up, let’s take a look at a fantasy system: HeroQuest. First, a particularly good and useful review can be found here, listing both the good and the bad of the system, all of which I entirely agree with, and some of which I’ve co-opted for the summary below.
So I’ve got a bunch of games laying around — stuff I want to run, to try out… whatever. I communicate more succinctly in the written word than the spoken, however, so my enthused rambling face-to-face usually tends to miss a few things that I really wanted to mention about any particular game. Therefore, what […]
Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon crawling (i.e., search for traps, get treasure, kill bad guys). It boils down to search time. Your To Hit and Armor Class bonuses are prefigured, as are your Damage dice and Skills. Search Time to […]
I’ve often said there’s practically no difference between the basic PC conflict setups for Amber and Vampire (whether that’s a good or bad thing is left as an exercise to the reader.) Someone actually worked out the similarities. Heh. I can think of others, but they’re definitely not wrong.
The Wednesday Weird is a writing exercise where each week a topic will be posted and participants will write about in it in their own blogs, livejournals or the comments section. The Wednesday Weird is for gamemasters, writers and anyone else who wants to practice their creativity through this excercise. Each week in the Wednesday […]
Reading one of the ‘Actual Play’ entries on the Forge left me a bit… confused. Here’s an excerpt: We did a system switch: Spycraft to Wushu. It’s like the 6th game in the run, and we bailed on poor d20, which was boxing us in. My chief complaint about d20 I think is that it […]
The 20′ By 20′ Room: Definitive Narrativism links to essays on the Forge (a rpg forum I won’t bother to link to because you either already know what/where it is or, like me, don’t find forums that useful) that define the current chic among RPG gaming theory — the GNS model, in which gaming styles […]
A long email exchange on magic in rpgs — not a lot that resonated with me, but I did want to refer back to this passage, which touches on a possible problem I’m having in Nobilis (and possibly other stories). Emphasis mine: … [I am] against taking magic for granted, relying on the system, instead […]
As I’ve mentioned before, I sometimes miss things that are going on with the players in my games. Back in TiHE, I used to periodically take a poll of everyone to see how they thought things were going — a feedback sheet if you will — but I stopped doing that after awhile because, well, […]