Mulling over a ‘tapestry’ style throne-war game

So I’ve been reading the George R.R. Martin books. They’re good, and if you haven’t read them and like fantasy stuff, you probably should read them. Just don’t read any other fantasy book right after reading one of Martin’s — you will not do that following book any favors. Switch genres. Also: man Martin likes […]

A few more thoughts on the “Blanket of Ashes” game idea

I’m not set on running this. Playing a ‘song of ice an fire’ style ‘throne war’ game also appeals. Just off the top of my head, and aimed at gathering up people’s thoughts. I (probably) don’t want to play “Middle-earth, with all the serial numbers left on, except Sauron won”. Inspirations for the setting include […]

Mass Effect, Tolkien, and Your Bullshit Artistic Process

[The following was originally posted on my main blog, but as it’s gaming-related, I figured I’d put it over here as well.] Everything that follows is my opinion and, further, is infested with spoilers for both the Mass Effect series and, I suppose, The Lord of the Rings. Reader beware. In late February, I said […]

Sacrifice, Interesting Failure, and Diaspora Hacks

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally, I was going to amass some kind of who’s who list of games that have mechanics that let you ‘push’ to achieve victory, but in the end I came to the conclusion that that kind […]

My thoughts on the Mouse Guard RPG

I’m very excited about the first play session of our new Primetime Adventures game this Wednesday, and while I’m putting a lot of mental effort into it, another game is on my radar, and I really had to share. There are a few games that I think of as the touchstones in independently published roleplaying […]

Primetime Adventures Pitch Session: Apocalypse Fairies!

So last night we got got together to work through the Pitch Session for a new Primetime Adventures game. ((For those who don’t know, Primetime Adventures is a game meant to emulate action/melodrama television shows. The purpose of play is to create a short-run television series (5 or 9 episodes) driven by the Issues of […]

Why I wouldn’t use IAWA to run Amber (at least not with Amber players)

Wednesday night rolled around, and we were set to play In a Wicked Age. This was going to be my fourth or so time running the game, the second time for both Tim and Chris to play (revisiting the same characters) and the first time for both Meera and Randy. Participant background It’s not unimportant […]

The One Where He Totally Geeked Out Like a Mid-1980s Gamer Nerd ((Hacking DnD 4 into Lord of the Rings))

I noticed early on that LotRO’s main conceit about their “Health Bar” really really works in DnD 4th with regards to healing. Lord of the Rings refers to your ‘health bar’ as Morale — so it’s mostly representative of your will to continue the fight — the rest of the game works in similar ways […]

Burning Aspects

This is a SotC rules tweak. I didn’t come up with it, though I am tweaking it. FATE and Spirit of the Century already let you change a character’s aspects whenever it’s appropriate or interesting or just plain cool to do so. That’s well and good. It’s a kind of ‘staying put’ character advancement. I […]

In a highly volatile nutshell

Fred Hicks asks: What do *you* think needs to be in a 15-minute demo of Spirit of the Century? The best, though not necessarily most useful response: Small mook group to be scared/confused by the talky types, then mowed down by the brawlers, but not before the BigVillain joins in. On a Zeppelin. Which is […]

Elemental

I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in “Fire scours Earth. Earth blocks Water. Metal slices Air. Like that. Except I think almost everything beat Air and Metal, the way I dreamed it. So anyway, the character sheet has a kind of pentagram on it, where […]

One frog, squished into two pages

For no particular reason, I decided to see if I could (via harsh editing and severe formatting) squish the Frogger rpg I wrote down to two pages. Result. Downside: I lose all the great illustrative quotes that kept me chuckling while I wrote the original rules. Upside: everything is much more concise — I wish […]

Now on Deck…

With the exception of one Nobilis session… two weekends ago (egads)… there really hasn’t been much gaming going on this month. This is unusual, since in my experience our gaming group has been blessed with (a) participants and (b) lots of stuff going on. The lull is kind of weird, but very typical for August […]

Open Mouth A, insert Foot B

You know what’s intimidating? When the Ron Edwards PM’s you with “I’m utterly swamped, could you please address the questions in [post x]?” … and the questions all require accurate comparisons and contrasts of ‘official’ Forge terminology — terminology I’m completely sure that any of two dozen other people on the site understand far better […]

Neel meets Sorcerer

Neel Krishnaswami posts a Sorcerer One-Sheet to The 20′ By 20′ Room. Fully expect it to be brilliant, because it’s Neel. Sorcerer’s one-sheet style is a really handy template for blog posts. As evidence I offer All Things and Nothing, a Sorcerer game which is Nietzsche by way of David Lynch.

Unknown Armies meets Firefly

This weekend, I had a chance to play-test a Firefly game session using a stripped-down version of Unknown Armies 2nd edition. (Details on chargen are over here, but basically I just stripped magic out entirely and used the street-level campaign.) Anyway, the game went reasonably well (though, damnably, we didn’t get a chance to finish […]