So I’ve been reading the George R.R. Martin books. They’re good, and if you haven’t read them and like fantasy stuff, you probably should read them. Just don’t read any other fantasy book right after reading one of Martin’s — you will not do that following book any favors. Switch genres. Also: man Martin likes […]
I’m not set on running this. Playing a ‘song of ice an fire’ style ‘throne war’ game also appeals. Just off the top of my head, and aimed at gathering up people’s thoughts. I (probably) don’t want to play “Middle-earth, with all the serial numbers left on, except Sauron won”. Inspirations for the setting include […]
[The following was originally posted on my main blog, but as it’s gaming-related, I figured I’d put it over here as well.] Everything that follows is my opinion and, further, is infested with spoilers for both the Mass Effect series and, I suppose, The Lord of the Rings. Reader beware. In late February, I said […]
No, I’m not saying that playing DnD is a waste of my time, settle down. Breathe. I ran into a pretty interesting thing I wanted to talk briefly about, though. This week, I have a lot of gaming going on, which is kind of exciting; after months of pretty much nothing in the way of […]
I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally, I was going to amass some kind of who’s who list of games that have mechanics that let you ‘push’ to achieve victory, but in the end I came to the conclusion that that kind […]
I’m very excited about the first play session of our new Primetime Adventures game this Wednesday, and while I’m putting a lot of mental effort into it, another game is on my radar, and I really had to share. There are a few games that I think of as the touchstones in independently published roleplaying […]
So last night we got got together to work through the Pitch Session for a new Primetime Adventures game. ((For those who don’t know, Primetime Adventures is a game meant to emulate action/melodrama television shows. The purpose of play is to create a short-run television series (5 or 9 episodes) driven by the Issues of […]
Wednesday night rolled around, and we were set to play In a Wicked Age. This was going to be my fourth or so time running the game, the second time for both Tim and Chris to play (revisiting the same characters) and the first time for both Meera and Randy. Participant background It’s not unimportant […]
The simplest little RPG ever This is an RPG intended to be played with kids. It requires one adult (or semi-adult) GM, and assumes that the player characters go out and have adventures. Said adventures need not be violent gore-fests, but they can be heroic swords-and-sorcery affairs if that’s the way you swing. There is […]
So I looked over the various gaming threads that had come out of discussions of Action Points and how they were used — I agree and disagree in equal measures with what folks are saying, so I’m just writing down my thoughts on Action Points from my own point of view. This essentially codifies the […]
I noticed early on that LotRO’s main conceit about their “Health Bar” really really works in DnD 4th with regards to healing. Lord of the Rings refers to your ‘health bar’ as Morale — so it’s mostly representative of your will to continue the fight — the rest of the game works in similar ways […]
This is a SotC rules tweak. I didn’t come up with it, though I am tweaking it. FATE and Spirit of the Century already let you change a character’s aspects whenever it’s appropriate or interesting or just plain cool to do so. That’s well and good. It’s a kind of ‘staying put’ character advancement. I […]
Fred Hicks asks: What do *you* think needs to be in a 15-minute demo of Spirit of the Century? The best, though not necessarily most useful response: Small mook group to be scared/confused by the talky types, then mowed down by the brawlers, but not before the BigVillain joins in. On a Zeppelin. Which is […]
I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in “Fire scours Earth. Earth blocks Water. Metal slices Air. Like that. Except I think almost everything beat Air and Metal, the way I dreamed it. So anyway, the character sheet has a kind of pentagram on it, where […]
For no particular reason, I decided to see if I could (via harsh editing and severe formatting) squish the Frogger rpg I wrote down to two pages. Result. Downside: I lose all the great illustrative quotes that kept me chuckling while I wrote the original rules. Upside: everything is much more concise — I wish […]
So here’s what happened. Over on Story-Games, someone posted this: You played it till your thumbs blistered, now write it up RPG style! It occurs to me that many people today who browse the 1KM1KT website have only played computer games and have no (or very little) experience with tabletop games. This 24 Hour RPG […]
Huh. I forgot to post this. If you’re in a game or hobby shop and happen to see the Deryni Adventures RPG (based on the books by Katherine Kurtz), check out the byline page: I’m one of the contributing authors. The game’s written for the FUDGE system, and I wrote the “Fatigue” rules that the […]
Some great thoughts from ***Dave on Game logs: why to keep them, why not to, how to encourage them (both campaign and ‘personal’) from the players… it’s all great stuff. More thoughts on this as I get two seconds to think about it.
After feedback and lots of questions from some folks, I’ve updated and reposted the write-up for eighteen. I think it is now tighter, closer to what I was aiming for initially, playable, but a ways from being “right”.
With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present an alpha-draft of eighteen: a golfing epic for sorcerer. Notes: * I need more descriptors, including (possibly) a better way to approach (har) Cover. * An example relationship map would be very good to have, including […]
With the exception of one Nobilis session… two weekends ago (egads)… there really hasn’t been much gaming going on this month. This is unusual, since in my experience our gaming group has been blessed with (a) participants and (b) lots of stuff going on. The lull is kind of weird, but very typical for August […]
You know what’s intimidating? When the Ron Edwards PM’s you with “I’m utterly swamped, could you please address the questions in [post x]?” … and the questions all require accurate comparisons and contrasts of ‘official’ Forge terminology — terminology I’m completely sure that any of two dozen other people on the site understand far better […]
Neel Krishnaswami posts a Sorcerer One-Sheet to The 20′ By 20′ Room. Fully expect it to be brilliant, because it’s Neel. Sorcerer’s one-sheet style is a really handy template for blog posts. As evidence I offer All Things and Nothing, a Sorcerer game which is Nietzsche by way of David Lynch.
With regards to running FATE (which I plan to use in the future for at least one if not two or three things): It’s possible, even likely, to get so used to hit-point-driven combat systems that it might seem as though a fight in FATE was not a “real challenge” if the characters come through […]
Doc’s Blog … Confessions of a Game Addict: Game Dream 3: Is it Me or is it Memorex? Some people play RPGs to enjoy a viewpoint or way of acting that they just couldn’t do in real life. Others seem to play characters whose motivations are more their own. And some folks do all of […]
This weekend, I had a chance to play-test a Firefly game session using a stripped-down version of Unknown Armies 2nd edition. (Details on chargen are over here, but basically I just stripped magic out entirely and used the street-level campaign.) Anyway, the game went reasonably well (though, damnably, we didn’t get a chance to finish […]
[I promise the actual play from Friday night is on the way. I’ve got it about half-written, I swear.] I mentioned this parenthetically in the previous post but it bears repeating (and adding to my SorcererWiki, actually): one big difference between Sorcerer and pretty much every other game on the market (at least every game […]
One of the questions I’ve been trying to answer when I look over a new game is “What do I want out of the game?” This is a key question, because the answer I come up with is also going to be the answer to “What ‘thing’ do I want the system to be able […]
Man, that was a fun martial arts movie… Anyway. Perverse Access Memory: WISH 99: Best Genre RPGs Pick three to five genres and name the best RPG for that genre. Why do you think it?s the best? What makes it better than others? What are its downsides?
Lumpley, via the Forge I’ve got a theory. There’s Setting, System, Character, Situation and Color, right? I think that you can start a game as soon as you’ve nailed down three of the five. That means that a game text must provide at least three of the five to be a whole game. But I […]