Skip to content

Random Average

Revel in the Geekgasm

  • Me
    • Doycetopian Wasteland
    • Admin
  • RandomWiki
    • Masks EG
    • Masks Academy
    • Masks VM

Category: Musing

Blog reorg

2005-09-23 doycet Musing

Added a CoH category to the Blog entry posts so as to break it out from the more generic ‘supers’

Continue reading

More HQ rambling

2005-08-23 doycet Musing

Non-Gloranthan Magic

Continue reading

Link of the Now

2005-08-23 doycet Musing

Heroquest: Can you do EVERYTHING with an Extended Contest?

Continue reading

Your word for the day…

2005-08-09 doycet Musing 12 comments

captious: (adj) disposed to find fault or raise objections. That is all.

Continue reading

See, now… this is responsibility I *like*

2005-03-11 doycet Musing One comment

Related to the “Who killed Freedom Girl Stateswoman” story: The Liberty Song: Battle for Axis Earth — a big-as-hell, all

Continue reading

The more things change, the more they stay the same.

2005-03-09 doycet Musing 4 comments

Certain things that always seem to happen with me and multi-player online games: 1. I make a wise-cracking, relatively-fragile, power-throwing

Continue reading

How do I prep?

2005-02-10 doycet Musing 3 comments

Over here, here, Shawn wrote: How do you prep and run so many different games? I’m blown away by planning

Continue reading

Cancellations

2005-01-21 doycet Musing 4 comments

Had to cancel the HQ game tonight due to schedule conflicts. Which, I gotta say, bums me out more than

Continue reading

A comforting thought

2005-01-14 doycet Musing One comment

I have, on two seperate occassions this week, been distracted from playing City of Heroes to the point where I

Continue reading

Recognition

2004-12-10 doycet Musing

You know what’s cool? What’s cool is when you get a new game in the mail, especially when it’s something

Continue reading

More HQ d20 rambling

2004-12-09 doycet Musing 12 comments

One of the things I’m looking forward to in the HQ game with the d20 group is fights and conflicts.

Continue reading

What to do with that empty seat?

2004-12-09 doycet Musing One comment

Lunchtime Poll #3: Imperfect Attendance How do you cope with the absence of a player, either in a single session

Continue reading

In Recent Events #3

2004-12-07 doycet Musing 2 comments

“I fear that we have awakened a sleeping giant and filled him with a terrible resolve.” — Admiral Isoroku Yamamoto,

Continue reading

More d20 -> HQ thoughts

2004-12-06 doycet Musing 8 comments

Another thought from the same thread on the Forge, this one having to do with the idea that characters in

Continue reading

d20 to HQ gaming conversion

2004-12-06 doycet Musing 2 comments

I’ve got an opportunity coming up to demo Heroquest for the d20 playgroup that’s been running since… oh… pretty much

Continue reading

Writing-Gaming Connection

2004-12-01 doycet Musing

[Wow. Tough to figure out what blog to post this on. I think it goes here by virtue of the

Continue reading

Generic Heroquest

2004-11-02 doycet Musing One comment

Issaries has already comissioned a “generic” rpg game using the core HeroQuest rules and to be published with several sample

Continue reading

How to play Dogs when you don’t want to play Dogs

2004-10-27 doycet Musing 2 comments

Based on the back-cover copy for DitV and incorporating a suggested alternative setting from the GM’s section: Dogs in the

Continue reading

Change is… eh.

2004-10-04 doycet Musing

Well, I went back to a slightly tweaked version of the original blog page; not due to negative feedback as

Continue reading

The Sorcerer/Amber Connection

2004-09-29 doycet Musing 3 comments

So here’s an interesting thing: One of the main bits of preparation that you’re supposed to do (as the GM)

Continue reading

Getting Focus

2004-09-14 doycet Musing 2 comments

While digression and kibbitzing has been a perennial complaint/joke/bugaboo around the gaming table, there was a point about two years

Continue reading

Game Contributions

2004-09-13 doycet Game Design 3 comments

Some great thoughts from ***Dave on Game logs: why to keep them, why not to, how to encourage them (both

Continue reading

eighteen again

2004-09-13 doycet Game Design 3 comments

After feedback and lots of questions from some folks, I’ve updated and reposted the write-up for eighteen. I think it

Continue reading

I warned yah I’d do it…

2004-09-09 doycet Game Design 2 comments

With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present an

Continue reading

Now on Deck…

2004-08-31 doycet Game Design 9 comments

With the exception of one Nobilis session… two weekends ago (egads)… there really hasn’t been much gaming going on this

Continue reading

Open Mouth A, insert Foot B

2004-08-11 doycet Game Design 3 comments

You know what’s intimidating? When the Ron Edwards PM’s you with “I’m utterly swamped, could you please address the questions

Continue reading

Neel meets Sorcerer

2004-07-26 doycet Game Design

Neel Krishnaswami posts a Sorcerer One-Sheet to The 20′ By 20′ Room. Fully expect it to be brilliant, because it’s

Continue reading

A note to myself for future reference

2004-07-11 doycet Game Design 5 comments

With regards to running FATE (which I plan to use in the future for at least one if not two

Continue reading

Character mix-n-match

2004-07-02 doycet Game Design One comment

Doc’s Blog … Confessions of a Game Addict: Game Dream 3: Is it Me or is it Memorex? Some people

Continue reading

Unknown Armies meets Firefly

2004-06-29 doycet Game Design

This weekend, I had a chance to play-test a Firefly game session using a stripped-down version of Unknown Armies 2nd

Continue reading

Posts pagination

«Previous Posts 1 … 176 177 178 179 180 … 183 Next Posts»

Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
Subscribe

Archives

Categories

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Tags

Actual Play Avatar crosspost diaspora dnd dungeon world Earl EVE fae fate fate core fellowship fitd gaming google+ idiocy ironsworn kaylee kids LotRO luddites masks masks rpg mass effect mouse guard News pbta phoenix academy piracy pta Publishing ravenloft roll20 rpgaday rpgaday2017 scum and villainy Sean solo starforged star wars Supers tiktok wotc writing Zoe
Elsewhere
  • DoyceTesterman.com
  • FireflyWiki
  • RandomWiki

Archive

Categories

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Tags

Actual Play Avatar crosspost diaspora dnd dungeon world Earl EVE fae fate fate core fellowship fitd gaming google+ idiocy ironsworn kaylee kids LotRO luddites masks masks rpg mass effect mouse guard News pbta phoenix academy piracy pta Publishing ravenloft roll20 rpgaday rpgaday2017 scum and villainy Sean solo starforged star wars Supers tiktok wotc writing Zoe

Enter your email address:

Monthly Archives

Categories

  • Actual Play
  • Conventions
  • D20
  • Diceless
  • Game Design
  • Links & Resources
  • MMO & Computers
  • Musing
  • Nobilis
  • Online Table Top
  • Podcast
  • Random Podcast
  • Scheduling
  • Table Top

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
WordPress Theme: Tortuga by ThemeZee.