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The Smartwood Kids: Session 5 (Halloween, pt 2)

We (myself, Kaylee, Sean, and Zoe) continue the adventures of Marzipan, Kenilworth, and Zoology Smartwood, as they defend the town from alien invasion on Halloween.

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Fellowship Session 10 – The Fellowship and the Haunted Mountains

The Fellowship tries to make it through the mountains surrounding Chains Crossing.

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Fellowship Session 9 – The Fellowship and Mist-wolves

The Fellowship sets out for the city of Chains Crossing.

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Fellowship, Session 8 – The Fellowship and the Trials of the Macqul Taxat

Conflict comes to the Fellowship and the People of the Air.

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Fellowship, Session 7 – Under the Shadow of Corruption

The fellowship spends downtime with the People of the Air.

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Fellowship, Session 6 – The Fellowship and the People of the Air

The fellowship encounters the Heir and their people.

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Fellowship, Session 5 – Escape from Red Valley

The fellowship makes their way in a Long Journey away from Red Valley.

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Fellowship, Session 4 – The Fellowship and the General

The Fellowship confronts Siflae, the Overlord’s Ohir general, and Ekki of Bornaer, most-skilled of the Overlord’s harbingers.

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Fellowship, Session 3 – The Fellowship and the Red Valley Forges

The Fellowship enters the Forges of Red Valley.

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Fellowship, Session 2 – The Fellowship and the Angry Mob

The Fellowship leads civilians through the city of Red Valley in a bid to escape through the ancient Forges.

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Masks: Phoenix Academy – Session 16 – Invictus Sucks / Tater Tots in Space!

The group argues about what to do about Invictus, and finally settles on sunbathing, snacks… and blowing up a space ship.

The image for this session goes with events at around 2:15:00, give or take.

Also, check out 2:20:45 for a preview of Masks: Phoenix Academy – The Musical!

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Fellowship, Session 1 – Under a Falling Sky

Stage two of character creation. Everyone starts off in an inn’s common room. Then we drop a thousands of tons of rock on the city.

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Fellowship, Session 0 – The World Fully Formed

We’re off on a new adventure! Time to save the world with Fellowship.

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Scum and Villainy, Session 16, Risky Bid-ness

The crew tries to auction off an Ur warship without getting killed by everyone in the sector, simultaneously.

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Scum and Villainy, Session 15/16, The Warship

The ancient undersea Ur ruins are not, strictly speaking, ruins.

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Scum and Villainy, Session 14/16

The crew begins infiltrating the ancient undersea Ur ruins.

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Masks: Phoenix Academy – Session 15 – Regroup, Fail, Repeat

Intro Video!

It’s Kaylee’s birthday, and the end of the first week of REAL LIFE high school for our players, so between birthday cake, rehashing school, decompression, and half the team needing an early bedtime for marching band practice the next morning…

… and introducing some totally amazing character art I got commissioned for the girls (art by charcooll on Instagram) …

It was a pretty short session. Thank goodness we’ve had the good play-by-post action going on.

It’s gym class, and S.U.R.G.E. has everyone fighting annoying opponents in 1v1s. It doesn’t go well, but hey: everyone gets potential?

Also: Palacine thinks everything going wrong is her fault.

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Masks, Phoenix Academy play-by-posts, Sessions 14.1, 14.2, and 14.3

We’ve had a looooooong stretch where we’ve been unable to play Masks with my daughter’s group. To deal with the withdrawal, I ran solo play-by-post things with each player, both to move some plotlines and, at their request, get some time with their boyfriends. It went really well! (Some players take to PbP better than others, and I’ve never been great at keeping such things up in the long term, but for this, it was pretty awesome.)

Anyway, for the sake of completeness, here’s are links to the three “between” arcs that happened.

Session 15 tonight! I am excited.

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Scum and Villainy, Session 13/16, Under the Sea

The crew gets memish.

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Scum and Villainy, Session 12/16, Breaking Bad

The crew storms a Wrecker’s stronghold, while the Wreckers watch.

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Scum and Villainy, Session 11/16, Lend Me Your Ears

The crew brings much-needed parts to the Wreckers’… wreck.

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Scum and Villainy, Session 10/16, Mine, Mine, MINE!

Getting the salvage is a lot easier than getting away with it.

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Scum and Villainy, Session 9/16, Ghost Ship

The Wreckers’ have a salvage job for the crew, if they can get their first…

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Scum and Villainy, Session 8/16, Down Times, Fast Times

The crew relaxes after a crazy job.

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Scum and Villainy, Session 7/16, Escape the Station

The crew gets away from the StarSmith’s darkspace station, and are not eaten by a giant Way creature. Bonus!

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Scum and Villainy, Session 06/16, You Spin Me Right Round

We finally get the first real mission after the opening campaign kicker… a little heist in dark space.

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Scum and Villainy, Session 05/16, A Dinner Among the Stars

Going twice-a-week on the Scum and Villainy actual play podcasts to get through a game that, ultimately, was not a good match for the group in general and me in particular.

The crew finishes up downtime and decompresses at Alor’s bar.

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Scum and Villainy, Session 04/16, Bugs Mister Rico

We delve into our first Downtime, and the ship picks up some hitchhikers.

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Scum and Villainy, Session 03, Rising Action

The crew escapes the confines of Warren’s gravity well… and the attentions of the 51st Legion.

Then, finally, Kei tells everyone what she thinks the Ur artifact from the case… MIGHT be.

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The Smartwood Children (a Lasers and Feelings hack for my kids)

This weekend has been chock-a-block with face to face gaming goodness with cool kids.

Friday was the 14th session of Masks: Phoenix Academy game with Kaylee and the Jamies and, I think, possibly one of the best sessions so far. (Which is good, because we’re not going to be able to play again until something like mid-August. :sadface: )

Sunday morning had a return to the The Hollow-inspired game for Sean and Zoe and Kaylee (Ryu and Grace and Angel). Things are starting to come apart, and Mr. Weirdo came to them to ask for help(?!?)

And Sunday evening, we tried something new: a Hilda-inspired weird-little-town, with Sean and Zoe and Kaylee playing siblings who are all part of the family who traditionally deal with ‘weird stuff’ in the world. Mom and Dad handle the BIG weird stuff out in the world, because “the town kind of takes care of itself” – without realizing that it’s actually their KIDS who take care of the town.

Back in the old country, their family were the Swartwoods. Grandpa changed his name when he came here, though, so say hello the Smartwoods: Mar (Marzipan), Ken (Kennelworth), and Zo (Zoology) Smartwood.

It’s basically a little bit Hilda (netflix), a little bit Courtney Crumrin, a little bit Goonies, set in the sort of town where this sort of thing happens and everyone sort of knows it, played with a Lasers and Feelings hack I made up called Bikes and Books.

The characters and game came together well and, after supper, we got ready for bed and played some more in lieu of bedtime stories. The Smartwood kids ran into a little trouble with the town deputies when Ken broke into the new Assistant Principle’s house to poke around, and they haven’t figured out why the town history seems to be … changing … but things are moving RIGHT along.

Good, good stuff.