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Author: doycet

Grade School Sorcerers

2004-05-26 doycet Links & Resources 4 comments

I’m gonna run this. Brace yourselves. You know that little boy sleeping in other bed isn’t really your brother. Ever

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Pulpy Goodness

2004-05-24 doycet Links & Resources One comment

SeedWiki-PulpProject1557: The Collaberative Repository of Pulp Information for Pulp RPG GMs and Players

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G/N/S translated into my own words, using examples

2004-05-24 doycet Game Design 18 comments

Okay. Once upon a time (about six months ago), I stumbled on some pretty good games via reviews on RPG.net

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I lasted a whole week without spitting out any G/N/S terminology…

2004-05-24 doycet Game Design

…and… Hmm. I think I’m going to go a bit longer, despite someone handing me (another) nice short definition for

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Reading list for the Fall Semester…

2004-05-24 doycet Links & Resources

John Kim’s Styles of Roleplaying Page

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Sorcerer, Session Five (Bibliophage): Complex Conflict

2004-05-22 doycet Actual Play 3 comments

We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session

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Wiki and the Perfect Campaign Trip

2004-05-22 doycet Links & Resources

Inspired by the fictional Wiki and the Perfect Camping Trip, I’m prompted toward something similar but only semi-fictional to illustrate

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Dis not the wiki

2004-05-20 doycet Links & Resources 3 comments

The difference between blog and wiki and why wiki rawks. Today I was thinking “I should put up a link

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Fudging Fate

2004-05-20 doycet Game Design 4 comments

“It is a common delusion that you make things better by talking about them.” — Dame Rose Macaulay Okay, so

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RandomWiki Update

2004-05-19 doycet Links & Resources One comment

Wicked Sorcerer HomePage, in which I collect scads of rules clarification for… you guessed it… Sorcerer — is now up

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Applying the Theory

2004-05-13 doycet Links & Resources

There’s an old quote from Carrie Fischer, speaking to Lucas about his approach to dialogue during the filming of Star

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Game your way to riches a moderate second income.

2004-05-12 doycet Links & Resources 2 comments

A really interesting article about the real economy that grew up around the false economy of Everquest: Game Theories. As

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Words Mean Things

2004-05-11 doycet Links & Resources 8 comments

The Forge :: The Provisional Glossary — a definition of terms used on the Forge. My goal, as I stated

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Made me think of Sorcerer

2004-05-11 doycet Links & Resources

Hitherby Dragons: Surrender (1 of 2) “What are you?” Micah asks. “A demon,” Thysiazo says. “No horns,” Micah points out.

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Sorcerer, Session Four: Lexigrams

2004-05-10 doycet Actual Play 2 comments

Our fourth session of Sorcerer ran per normal on Friday. All in all, I was pleased with some of the

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Introducing RandomWiki

2004-05-09 doycet Links & Resources

In an effort to tech myself PmWiki through… really the only way I know how — trial and error, I’ve

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The good side of bad things

2004-05-07 doycet Actual Play 4 comments

Interesting quote from Mike Holmes re: Sorcerer on the Forge: that [story] is what Sorcerer is about. Not about character

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Game News

2004-05-07 doycet Game Design

Green Ronin has the publishing green-light to revise and release Warhammer FRPG (my favorite ‘blood and rust’ game of all

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92 Seconds

2004-05-06 doycet Links & Resources

Dawn of the Dead: Blackout Creepy little online game.

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MmmmmOVE it, Maggots!

2004-05-06 doycet Links & Resources 3 comments

The Forge :: [Savage Worlds] X-Com The aliens have been on Earth for nine months now, appearing suddenly in small

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Sweet

2004-05-04 doycet Links & Resources One comment

The Complete Snow Day! ? or ? Fort Joey Must Fall! A Role Playing Game of Backyard Fantasy

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Movie Logic is not like our Earth Logic

2004-04-29 doycet Game Design 2 comments

Intuitor Insultingly Stupid Movie Physics Saying that shards of broken glass are razor sharp is an understatement. A shattered window

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My Life with Drill Sergeant: Full Metal Master

2004-04-27 doycet Game Design

Population: One: Monday Mashup #37: Full Metal Jacket Oh, I could do something here with Sorcerer, tying everyone’s kickers into

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The Forge on Batman

2004-04-26 doycet Game Design 6 comments

Not just Batman, actually, in fact… every single character that can be referenced for this stereotype/archetype is also a Big

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Sorcerer, part 3 — Sex, Lies, and Videotape

2004-04-26 doycet Actual Play 2 comments

Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments all around. Unwilling

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Start em young

2004-04-22 doycet Links & Resources One comment

DORK TOWER explains how to acclimate Katherine to gaming. Then again… K: Mommy, is that you? [points at miniature] M:

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Clicking Sands: Dramatis Personae

2004-04-20 doycet Actual Play One comment

This short post will be followed by a bit more in the way of observations and a recounting of Actual

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Lumpley, again

2004-04-19 doycet Game Design One comment

Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than

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NarrAmber

2004-04-19 doycet Links & Resources

Forge discussion on Narrative play in Amber. Ron Edwards (of Sorcerer fame) has a lengthy comment in the thread that’s

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Clicking Sands note

2004-04-17 doycet Actual Play

Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
We make some sacrifices to get things running again. Sometimes, it even works!

2026 08 11
After a long break for personal time and some big life changes, we return to Quintin and Kiri as they try to get things patched up and working again.

That... does not happen.
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