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Author: doycet

Words Mean Things

2004-05-11 doycet Links & Resources 8 comments

The Forge :: The Provisional Glossary — a definition of terms used on the Forge. My goal, as I stated

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Made me think of Sorcerer

2004-05-11 doycet Links & Resources

Hitherby Dragons: Surrender (1 of 2) “What are you?” Micah asks. “A demon,” Thysiazo says. “No horns,” Micah points out.

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Sorcerer, Session Four: Lexigrams

2004-05-10 doycet Actual Play 2 comments

Our fourth session of Sorcerer ran per normal on Friday. All in all, I was pleased with some of the

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Introducing RandomWiki

2004-05-09 doycet Links & Resources

In an effort to tech myself PmWiki through… really the only way I know how — trial and error, I’ve

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The good side of bad things

2004-05-07 doycet Actual Play 4 comments

Interesting quote from Mike Holmes re: Sorcerer on the Forge: that [story] is what Sorcerer is about. Not about character

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Game News

2004-05-07 doycet Game Design

Green Ronin has the publishing green-light to revise and release Warhammer FRPG (my favorite ‘blood and rust’ game of all

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92 Seconds

2004-05-06 doycet Links & Resources

Dawn of the Dead: Blackout Creepy little online game.

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MmmmmOVE it, Maggots!

2004-05-06 doycet Links & Resources 3 comments

The Forge :: [Savage Worlds] X-Com The aliens have been on Earth for nine months now, appearing suddenly in small

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Sweet

2004-05-04 doycet Links & Resources One comment

The Complete Snow Day! ? or ? Fort Joey Must Fall! A Role Playing Game of Backyard Fantasy

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Movie Logic is not like our Earth Logic

2004-04-29 doycet Game Design 2 comments

Intuitor Insultingly Stupid Movie Physics Saying that shards of broken glass are razor sharp is an understatement. A shattered window

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My Life with Drill Sergeant: Full Metal Master

2004-04-27 doycet Game Design

Population: One: Monday Mashup #37: Full Metal Jacket Oh, I could do something here with Sorcerer, tying everyone’s kickers into

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The Forge on Batman

2004-04-26 doycet Game Design 6 comments

Not just Batman, actually, in fact… every single character that can be referenced for this stereotype/archetype is also a Big

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Sorcerer, part 3 — Sex, Lies, and Videotape

2004-04-26 doycet Actual Play 2 comments

Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments all around. Unwilling

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Start em young

2004-04-22 doycet Links & Resources One comment

DORK TOWER explains how to acclimate Katherine to gaming. Then again… K: Mommy, is that you? [points at miniature] M:

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Clicking Sands: Dramatis Personae

2004-04-20 doycet Actual Play One comment

This short post will be followed by a bit more in the way of observations and a recounting of Actual

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Lumpley, again

2004-04-19 doycet Game Design One comment

Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than

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NarrAmber

2004-04-19 doycet Links & Resources

Forge discussion on Narrative play in Amber. Ron Edwards (of Sorcerer fame) has a lengthy comment in the thread that’s

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Clicking Sands note

2004-04-17 doycet Actual Play

Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in

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Proving ourselves right

2004-04-17 doycet Actual Play 3 comments

It was an interesting thing, when I wrote about the game session that Jackie and Randy did with the Sorcerer

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Rolling drunks for xp.

2004-04-13 doycet Links & Resources One comment

These ideas on how to ‘stir up’ a classic D&D game (following the regretable encounter the original poster had with

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2004-04-12 doycet Links & Resources 3 comments

I recently picked up a copy of Prince Valiant, the Storytelling Game from Wizard’s Attic, based entirely on two things

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As mentioned a few days ago…

2004-04-12 doycet Links & Resources 2 comments

Pokemon and…. Sorcerer. But then I thought, aha! Why not sorcerer? Because well, when you look at Pokemon from an

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Cool.

2004-04-11 doycet D20

You can get a pretty cool player-driven narrative out of 3e play. See here.

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Sorcerer, part 2 — The things on the Doorstep

2004-04-11 doycet Actual Play One comment

Our second session of Sorcerer. The Premise as defined by the group is, roughly, “What would you give up for

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Random bits

2004-04-09 doycet Game Design

I wanna do Evangelion/Sorcerer.

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Chicken, Egg, Amberites

2004-04-08 doycet Game Design One comment

A conversation on the Forge regarding how or when the idea of Player Authorship crept into your style of play.

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Narrative d20?

2004-04-07 doycet D20 3 comments

I’ve heard a lot of interesting stuff about the new Conan RPG from Mongoose publishing — that it gives players

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Heh

2004-04-07 doycet Links & Resources

Great quote from an old Forge post on Non-linear play in which the GM started the game with the last

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Also…

2004-04-06 doycet Game Design, Links & Resources One comment

Same site: Lumpley’s Gun Rules.

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Gold

2004-04-06 doycet Links & Resources 7 comments

lumpley games: Roleplaying Theory, Hardcore There’s… nothing I can quote here. There’s too much. Just go read the whole fucking

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
We make some sacrifices to get things running again. Sometimes, it even works!

2026 08 11
After a long break for personal time and some big life changes, we return to Quintin and Kiri as they try to get things patched up and working again.

That... does not happen.
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