Fate Accelerated: Trouble Magnet – Kaylee’s Solo Supers Session #6 – Fight Fire

Due to unexpected fallout from last session, Nataly’s brawl with an alien gargoyle got her and her new family put on a blacklist that seems to have made it impossible to find a home in Mercury Bay. Things were looking grim as Matthew and Marilla pondered hitting the road yet again, hoping for better luck […]

Post Ludus Analysis: (Fate) Gaming with Kids

Almost all of the RPG gaming I’ve done recently has been with kids 14 and younger. All, in fact, of the face to face gaming; only my google+ gaming has involved adult majorities at the table. After wrapping up the Supers game I ran with my daughter, niece, and nephew, I scribbled down some notes, […]

Fate Accelerated: Trouble Magnet – Kaylee’s Solo Supers Session #4 – “House Hunters Supernatural”

I’ve been remiss in my actual play reports. During the summer, Kaylee and I started up a solo supers campaign, and while I wrote about the first, second, and third sessions, I have definitely not been keeping up with current events. Session Four As you may or may not recall, soon after (suspiciously soon after) […]

Business End of a Boom Tube – FAE Supers Gaming with my Family, Part Four (of Four)

First, a disclaimer: I’m not very good at Fate. There are players out there who can wave their hand, summon up ever-folding images of the Fate Fractal to illustrate off-the-cuff google+ posts, and write up detailed hacks for the core rules three times a week. That’s not me. I’m running these supers games using nothing […]

Garbage Disposal – FAE Supers Gaming with my Family, Part Three

In the last session with my niece, nephew, and daughter, the three young heroes were sneaking through the ship on which they’d found themselves following some kind of abduction they couldn’t remember. Thanks to Angelia, they’d slipped out of the main corridors and into access passages that helped them avoid most of security patrols. Talking […]

“We’re on a Ship?” – FAE Supers Gaming with my Family, Part Two

[Not a lot of dice rolling and no fights in this one, but good character building stuff.] When we last left our heroes*, they’d just beaten down three guards and escaped from the “science tube” room where they’d been held in some kind of suspended animation. Rather than going out through the main exit that […]

“Escape from the Science Tubes” – FAE Supers Gaming with my Family, Part One

I could write about this game for a week. It’s possible I might. There’s so much to take out of this experience, both in terms of game design, game running, game playing, and just the experience of playing with new players, that I probably need a few days just to organize my thoughts, but I […]

FATE: Kaylee’s Solo Supers Session Two – Trouble Magnet

Nataly wakes up in her room at the Clearwater Campus, her head foggy and filled with that nagging feeling you get when you can’t remember a dream you’re sure you really want to remember. Something about flying?… [Amusing note: Kaylee has never felt, so far as she knows, that “can’t quite remember a dream” or […]

FATE: Short “Supers” Session with Kaylee

Last night, Kaylee and I decided to trade our bedtime reading for a introductory mini-session of Fate Accelerated Edition, with her playing the would-be superhero she made up over the weekend. It’s Saturday afternoon, just after lunch, and Nataly Smith is lying on the bed in her small room at Clearwater Campus (a combination orphanage […]

Apologies for the reposting-of-same-post spam

I’m still working out the various strange drug interactions between this blog (wordpress) and google+. I generally LIKE how I have them talking to each other, but there’s a tipping point (related to post length) where it becomes obvious I should be written whatever I wrote via whichever platform I didn’t use. The post about […]

FATE: Statting out Supers, because why not?

Inspired by Ryan’s work on representing the Avengers and the JLA in Fate, and because I’m getting my head around this to run a DC Universe “Brainiac Invasion” game, I’ve been fiddling around with statting out various established characters in Fate Core and Fate Accelerated. I figured I’d share some of them here. Black Widow […]

Actual Play of Do: Pilgrims of the Flying Temple with my family

I grew up in central South Dakota and, as a gamer from an early age (I convinced my folks to buy me the DnD redbox from a Sears catalog when I was nine), had to deal with a lot of flak, thanks largely to SUPER-informative publications like the Chick Tract “Dark Dungeons“, an upbeat little […]

Actual Play of Do: Pilgrims of the Flying Temple — “Swallowed Whole”

Despite crazy schedules and a newborn to deal with, Chris and Tim and I managed to get together last night to for a little gaming. We were looking for something one-shot-like, and *I* was looking for something requiring minimal prep (and possibly minimal brain function; I’m a little short on sleep). After looking at a […]

Brain Damage

Randy’s running this low-powered supers-in-Gotham thing. Interesting background. Interesting atmosphere. Running it with Mutants and Masterminds, which is a 3.x d20 riff. I’ve been feeling a vague hankering for supers stuff. (Dear City of Heroes — go Free to Play. Signed, Me.) I expressed an interest, came up with a concept, dug around on the […]

Diaspora Hacks, by way of Dresden Files

After a series of scheduling problems, we finally got back to the Diaspora game last night for the first time in… oh, six weeks or something. Been awhile. In retrospect, I’m glad for the delay, because it gave me time to think about a few problems I felt like we were having with the game, […]

Sacrifice, Interesting Failure, and Diaspora Hacks

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally, I was going to amass some kind of who’s who list of games that have mechanics that let you ‘push’ to achieve victory, but in the end I came to the conclusion that that kind […]

“I bleed and take another action.”

There is a kind of magic in sacrifice. No, I don’t mean literal magical sacrifices with babies and goats and stuff like that.[1] I’m talking about taking one for the team to bring said team that much closer to victory. That kind of thing earns mad respect, right? You see this in all kinds of […]

Diaspora, Session 3: Heat up the Iridium, it’s Shootin’ Time

It had been my intention to introduce everyone to the Ship, Personal, and Social combat mini-games in Diaspora during the first three sessions — basically in that order. Didn’t work out that way. As I mentioned at the time, the first session took a bit of an odd turn when Kate flipped the space combat […]