Mulling Over *Mountain Witch* mashups

For the last few weeks, I’ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional “ronin samurai” play-through of the game, hopefully on Hangouts, hopefully soonish. Pondering various settings hacks for the game, including Dwarves/Dragon, Adventurers/Castle Ravenloft, Spark Prisoners/Escaping Castle Heterodyne, and so forth. The basic criteria with these settings/setups […]

Fate of the Four Nations (playing FAE in the world of Korra and Aang)

My family’s getting caught up on Avatar: Legend of Korra, which has unsurprisingly led to my daughter broaching the possibility of a Fate “Avatar” game. Normally, I don’t do these sorts of conversions, but… Anyway, here’s some random stuff I’ve come up with so far. I’m seeing, ultimately, a mix of basic FAE stunts and […]

Wildstar Tabletop Gaming, by way of FAE/Jadepunk

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO and because I was distracted at the moment due to the fact that we were both playing Wildstar at that moment. “Like you did with DC Universe,” she explained. “A Fate version of Wildstar. That […]

Fate, The Demolished Ones, Sessions 5 and 6

Under normal circumstances, I wouldn’t be blogging about this game at all, right now: the last anyone would have heard about it would have been Session 3. That doesn’t mean the game is going poorly! Far, far from it. However, there’s a ton of other stuff going on at the moment (work stuff, writing stuff, […]

Fate, The Demolished Ones, Session 4

After a week off for illness (mine) we’re jumping back into the Demolished Ones tonight, with session five. While checking up on my notes, I realized I’d never posted an actual play for this session and, with thirty minutes to play time, it’s a bit too late. Thankfully, there is at least a complete audio […]

Fate: The Demolished Ones, Session Two

“Anyone know where Beacon Street is?” He looks around at the quiet, fog-shrouded night streets. “Or where we are?” That’s where we ended session one of The Demolished Ones and, surprise surprise, where we picked up with session two. I opened this up by informing the players that once [Dave] asked the question, the characters […]

Fate Accelerated: Trouble Magnet – Kaylee’s Solo Supers Session #6 – Fight Fire

Due to unexpected fallout from last session, Nataly’s brawl with an alien gargoyle got her and her new family put on a blacklist that seems to have made it impossible to find a home in Mercury Bay. Things were looking grim as Matthew and Marilla pondered hitting the road yet again, hoping for better luck […]

Post Ludus Analysis: (Fate) Gaming with Kids

Almost all of the RPG gaming I’ve done recently has been with kids 14 and younger. All, in fact, of the face to face gaming; only my google+ gaming has involved adult majorities at the table. After wrapping up the Supers game I ran with my daughter, niece, and nephew, I scribbled down some notes, […]

Fate Accelerated: Trouble Magnet – Kaylee’s Solo Supers Session #4 – “House Hunters Supernatural”

I’ve been remiss in my actual play reports. During the summer, Kaylee and I started up a solo supers campaign, and while I wrote about the first, second, and third sessions, I have definitely not been keeping up with current events. Session Four As you may or may not recall, soon after (suspiciously soon after) […]

Business End of a Boom Tube – FAE Supers Gaming with my Family, Part Four (of Four)

First, a disclaimer: I’m not very good at Fate. There are players out there who can wave their hand, summon up ever-folding images of the Fate Fractal to illustrate off-the-cuff google+ posts, and write up detailed hacks for the core rules three times a week. That’s not me. I’m running these supers games using nothing […]

Garbage Disposal – FAE Supers Gaming with my Family, Part Three

In the last session with my niece, nephew, and daughter, the three young heroes were sneaking through the ship on which they’d found themselves following some kind of abduction they couldn’t remember. Thanks to Angelia, they’d slipped out of the main corridors and into access passages that helped them avoid most of security patrols. Talking […]

“We’re on a Ship?” – FAE Supers Gaming with my Family, Part Two

[Not a lot of dice rolling and no fights in this one, but good character building stuff.] When we last left our heroes*, they’d just beaten down three guards and escaped from the “science tube” room where they’d been held in some kind of suspended animation. Rather than going out through the main exit that […]

“Escape from the Science Tubes” – FAE Supers Gaming with my Family, Part One

I could write about this game for a week. It’s possible I might. There’s so much to take out of this experience, both in terms of game design, game running, game playing, and just the experience of playing with new players, that I probably need a few days just to organize my thoughts, but I […]

FATE: Kaylee’s Solo Supers Session Two – Trouble Magnet

Nataly wakes up in her room at the Clearwater Campus, her head foggy and filled with that nagging feeling you get when you can’t remember a dream you’re sure you really want to remember. Something about flying?… [Amusing note: Kaylee has never felt, so far as she knows, that “can’t quite remember a dream” or […]

FATE: Short “Supers” Session with Kaylee

Last night, Kaylee and I decided to trade our bedtime reading for a introductory mini-session of Fate Accelerated Edition, with her playing the would-be superhero she made up over the weekend. It’s Saturday afternoon, just after lunch, and Nataly Smith is lying on the bed in her small room at Clearwater Campus (a combination orphanage […]

Apologies for the reposting-of-same-post spam

I’m still working out the various strange drug interactions between this blog (wordpress) and google+. I generally LIKE how I have them talking to each other, but there’s a tipping point (related to post length) where it becomes obvious I should be written whatever I wrote via whichever platform I didn’t use. The post about […]

FATE: Statting out Supers, because why not?

Inspired by Ryan’s work on representing the Avengers and the JLA in Fate, and because I’m getting my head around this to run a DC Universe “Brainiac Invasion” game, I’ve been fiddling around with statting out various established characters in Fate Core and Fate Accelerated. I figured I’d share some of them here. Black Widow […]

Actual Play of Do: Pilgrims of the Flying Temple with my family

I grew up in central South Dakota and, as a gamer from an early age (I convinced my folks to buy me the DnD redbox from a Sears catalog when I was nine), had to deal with a lot of flak, thanks largely to SUPER-informative publications like the Chick Tract “Dark Dungeons“, an upbeat little […]

Actual Play of Do: Pilgrims of the Flying Temple — “Swallowed Whole”

Despite crazy schedules and a newborn to deal with, Chris and Tim and I managed to get together last night to for a little gaming. We were looking for something one-shot-like, and *I* was looking for something requiring minimal prep (and possibly minimal brain function; I’m a little short on sleep). After looking at a […]