We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting session, mostly because everyone was getting hammered with some relatively urgent priorities and were basically trapped in a small(ish) area with one another. That they don’t really get […]
Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade School Sorcerers” riff. Notes to follow regarding character generation, opening kickers, and some observations on playing kids in a game that’s designed to create people in dysfunctional relationships, but for now, you can check out […]
We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session logs. This was a really interesting and challenging session — there was one metric assload of combat (something like six or seven different fights spread out in one long stretch of room-to-room warfare). There were […]
Our fourth session of Sorcerer ran per normal on Friday. All in all, I was pleased with some of the Humanity Issues that came up as well as (what amounted to) my One Big Bang of the night. Intro Bits: The Premise as defined by the group is, “What would you give up for Knowledge? […]
Interesting quote from Mike Holmes re: Sorcerer on the Forge: that [story] is what Sorcerer is about. Not about character success – you’ll note that once you start playing that the dice mechanic makes characters fail in their stated conflict goal all the time, no matter how superior they are. It’s about what the characters […]
Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments all around. Unwilling to give up the game momentum for another two weeks, I asked the players to meet up on Thursday night instead — a shorter session due to everyone having an early morning the next day, […]
This short post will be followed by a bit more in the way of observations and a recounting of Actual Play, but for now: Reynaldo the explorer and his demon Drex Yu, a.k.a. “Slant Wiki” and his demon Mono no Awari Phillia, Princess of Avalon and her demon Camus Grace, the “Business woman” and her […]
Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in the Sorcerer line (or, really, everything by Ron Edwards in general), it made a vague sort of sense before but seemed quite obfuscated — then we did some playing — then I re-read it and […]
It was an interesting thing, when I wrote about the game session that Jackie and Randy did with the Sorcerer rules — Margie had read the game session and commented to me about it, but at that time Dave hadn’t read it yet. When he did, the first I heard about it was a fairly […]
Our second session of Sorcerer. The Premise as defined by the group is, roughly, “What would you give up for Knowledge? Who or what would you trade for power?” Humanity = Empathy = Connection to and investment in the people in your life. Previous session here.
“Hello, my name is Doyce Testerman, and I’m a Bad Player.” A painful revelation I’ve come to in the last few months, but true nonetheless. I’m still trying to figure out why, because it makes me very unhappy with myself. I’ve realized that what I really don’t want to do any more of is be […]
(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted to do something that would introduce us to all aspects of the system with a minimum of fuss and complication. To that end, we used the Training Run from the main Sorcerer book.
So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering from gaming DTs. (You can’t just cold-turkey from three-to-zero per weekend, nor do I want to). Anyway, by Saturday afternoon I was quite ready to do something. Randy has, as a result of my raving, […]
Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the first abortive attempt to run it… so we had… another abortive attempt to run it (we started too late, which was the problem the last time, as I recall). Somewhere in the near future, I […]
So I got to run my first game of InSpectres on Friday when Jackie called off Necropolis (pleading no prep time due to imminent departure to France). Now, I didn’t prep either but with InSpectres it hardly matters — everything went like gangbusters — the group took to this style of play like veterans and […]
Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players. Beat the crap out of everyone (killed the party thief, in fact), for which they earned a measely 2k in xp. To get big xp at that level of power, you have to pull out […]
When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper Oriental campaign back when Oriental Adventures came out for 1st edition AD&D, but the whole thing had never really gelled, and I was really psyched to do something with the new rules. On the other […]
Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and attracts things that go *munch* in the night. Huge surprise, there was combat, and lots of it. Saturday was Jackie’s “high level” Necropolis game. (I put that in quotes because the group is three levels […]
Jackie’s running an Egyptian-style mini-campaign called Necropolis. Since the campaign itself is fairly high-power to begin with, we had a little leeway for people to do interesting things with their characters. How interesting? Dave’s doing an anthropomorphic elephant, the background of which is over here. Margie’s playing a young Astral Deva, Justin’s playing a half-dragon […]
I will very shortly be creating a separate blog for the Nobilis campaign, but until then, such posts get put here. We played on Sunday. This is the first of the player diaries. (And we have more players now, so more diaries. Yay, diaries.)
So on Saturday, Jackie and I played through the Living Greyhawk module “Isle of Woe”. This is a huge module of indeterminate quality (well, we didn’t know anyone who’d played it before, so we didn’t know) which is mostly notable for requiring a 16-hour time commitment. I didn’t want to do it, since it pretty […]
Friday night’s game was fun. I’m enjoying it quite a bit more than I used to — not quite sure why that is, but I imagine it’s basically because I go in cycles of enthusiasm with everything. Also, there’s the pregnancy. See, one character (priestess of the sun god) agreed to ‘do something’ that would […]
Short version of last night’s session: One player’s Senate Representative character and everyone else went to a Masquerade on a planet-orbitting ship — a fight ensued in a ship dock (they were trying to find a kidnapped ally). To block the exit from the ship dock, The Senate-boy used his Noble Clout to order the […]
The group, working seperately, all seek to stop a plot to assassinate Senator Antilles.
It’s 4 AM local time and we open with an image of two towers — the two tallest buildings in the area. We see gritty marketplaces where dirty people buy dirty vegetables and speak some sinister-sounding language. A wiry thirty-ish Caucasian man enters a ground floor apartment whose bleached wood “hookers and beggars” exterior tells […]
When we last left our heroes… With information in their hands the conclusively linked both Devilish activity in the area to a burgeoning slave trade and the hidden darkling city of Denab Knur, the group decided to head north (center of the Duchy of Caer Maighdean, home of the White Eagle Monastery, and the direction […]
It’s been a long time since we’ve tuned in to the tales of the “Price of Honor” campaign, and a lots happened. To sum up what’s gone before: Two Years Ago: The Homely Hearth of Hyrmsmir was an Inn like many others: decent food, decent help, and a warm and cheerful fire lighting the walls […]
Star Wars: The Prince of Alderaan The RimWorld Bacta War Part IX: “Automatic” The group on the independant space station (Corvo, Dag, and Keema) find themselves in a heavy gunbattle with two improved humanoid battle droids and a Droideka. Everyone is badly beat up from the battle, and nearly half of the Rim World Consortium […]
An annoying railroad section of the plot has come and past, but besides that, probably the first game I’ve really enjoyed as a GM in this particular campaign. Don’t know why, but I had fun.
Star Wars: The Prince of Alderaan The RimWorld Bacta War Part VIII: “Let’s Split Up” Apologies for the lateness of this update, but I’d already typed this out at one point and then lost everything. The group began the session debating how to get Simon and the two Jedi down to the planet of Iktoch […]