That didn’t take long

Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade School Sorcerers” riff. Notes to follow regarding character generation, opening kickers, and some observations on playing kids in a game that’s designed to create people in dysfunctional relationships, but for now, you can check out […]

Sorcerer, Session Five (Bibliophage): Complex Conflict

We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session logs. This was a really interesting and challenging session — there was one metric assload of combat (something like six or seven different fights spread out in one long stretch of room-to-room warfare). There were […]

Clicking Sands note

Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in the Sorcerer line (or, really, everything by Ron Edwards in general), it made a vague sort of sense before but seemed quite obfuscated — then we did some playing — then I re-read it and […]

Sorcerer, part 1

So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering from gaming DTs. (You can’t just cold-turkey from three-to-zero per weekend, nor do I want to). Anyway, by Saturday afternoon I was quite ready to do something. Randy has, as a result of my raving, […]

Trollbabe, 2

Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the first abortive attempt to run it… so we had… another abortive attempt to run it (we started too late, which was the problem the last time, as I recall). Somewhere in the near future, I […]

Weekend review 1

Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players. Beat the crap out of everyone (killed the party thief, in fact), for which they earned a measely 2k in xp. To get big xp at that level of power, you have to pull out […]

Game summary

Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and attracts things that go *munch* in the night. Huge surprise, there was combat, and lots of it. Saturday was Jackie’s “high level” Necropolis game. (I put that in quotes because the group is three levels […]

Jepteth a’Ghul: this is not your daddy’s cleric

Jackie’s running an Egyptian-style mini-campaign called Necropolis. Since the campaign itself is fairly high-power to begin with, we had a little leeway for people to do interesting things with their characters. How interesting? Dave’s doing an anthropomorphic elephant, the background of which is over here. Margie’s playing a young Astral Deva, Justin’s playing a half-dragon […]

DnD Game

Friday night’s game was fun. I’m enjoying it quite a bit more than I used to — not quite sure why that is, but I imagine it’s basically because I go in cycles of enthusiasm with everything. Also, there’s the pregnancy. See, one character (priestess of the sun god) agreed to ‘do something’ that would […]

Prince of Alderaan — 01/09/2003

It’s 4 AM local time and we open with an image of two towers — the two tallest buildings in the area. We see gritty marketplaces where dirty people buy dirty vegetables and speak some sinister-sounding language. A wiry thirty-ish Caucasian man enters a ground floor apartment whose bleached wood “hookers and beggars” exterior tells […]

Session 15 — Clanky Robot Love

Star Wars: The Prince of Alderaan The RimWorld Bacta War Part VIII: “Let’s Split Up” Apologies for the lateness of this update, but I’d already typed this out at one point and then lost everything. The group began the session debating how to get Simon and the two Jedi down to the planet of Iktoch […]