Firefly game tonight, session two. Session One is here, basically.
Last Wednesday, had a great, unexpectedly great, time on Victory server. Good stuff. Friday: Firefly game, using Heroquest rules. Set up and rules are here. Good time, if a slow start. Saturday: Spring Fountain Heroquest game. Thought it might be the big finale, but we got started late and didn’t get as far as I […]
My second (and first ‘solo’ attempt) in-game meta-plot: Skyway Community Rec.
I’m currently running an HQ game for my die-hard DnD group on the alternate Fridays from the regular game. Here’s what happened in the most recent play session (already about a month ago, due to scheduling problems and holiday crap). In short, success. Go to here for the list of characters, the player briefing, et […]
XianQuan, session 2 is up. Thoughts below.
Played through the first session of the Xian Quan Heroquest game on Saturday. I’d call it a decent if somewhat bumpy start (esp. in chargen), but everyone seems enthused and engaged, so we’ll call it a win. Two things I think are fun — I think every player in the game would tell you that […]
On Friday, the group for whom I normally GM DnD got together to play Heroquest. I’ve been nudging at the group to try something other than d20, and I’ve had a good responses from individual players in the past (with one exception, everyone in the game has played at least one session of what I’ll […]
Well, it was a slow weekend around the casa, so when Randy called up to see what we were doing yesterday, I proposed getting together to playtest Heroquest. He agreed, my wife agree, and we called Stan (who had been discussing HQ vs. d20 with me for the last couple weeks and had voiced an […]
Holy Cow! The anticipated final session actually ended up being the REAL final session! Wow! Okay, I should have done this earlier, but I didn’t have time. (All the campaign stuff is here.)
When we last left our heroes… Kermit, Jason, and Nicky were in a knock-down, drag-out brawl with the Big Man in an abaondoned factory.
When we last left our heroes… Kermit and Nicky decided to go and poke around the old Factory where “Nicky’s Ghost” seems to be tethered.
Justin and I have been messing around with Dogs in the Vineyard a bit. I really like this game. Anyway, last Sunday while Jackie and Justin were out of town, I was hanging out at the Consortium and several possible activities were proposed (many of them chargenish, since that seems to be the mode we’re […]
Every other Saturday, Jackie attends a game that I’m not involved in, leaving me and Justin to bang around the house for about six or seven hours. Lately, he’s gotten into the habit of requesting that we play some kind of RPG. Paladin was his first request, and following that I pitched the idea of […]
I’m actually combining two sessions into one actual play, since they were each relatively short (poor planning on my part, but there it is). Okay. When we last left our pre-adolescent heros… [crickets chirping] Right, that was quite some time ago, so for Katelyn and Nicky’s previous events, I direct you here, and for Kermit, […]
Actual Play reports will come this evening when I have more time, but there are a few thoughts I wanted to get down:
Doc’s Blog … Confessions of a Game Addict: Game Dream 14: He’s Dead, Jim! Many “traditional” RPGs incorporate the possibility of the irrevocable death/disabling injury of a player character into their basic mechanics, yet often skirt the issue of what happens to the game in such a case, instead encouraging the GM to “fudge” the […]
Just because I feel like it — here’s a list of noteworthy or record-setting events from some of the games I’ve run.
So, Friday the 30th was the last session of the Bibliophage Sorcerer campaign. There was gunplay. There were demons. Candelabras were swung in anger. Some people even used naughty words. Details below.
We had our seventh session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting, but kind of “in-between” session, mostly because so much had happened in the previous session and folks were still processing it. Right, on with the show.
As mentioned in this post (where I talk about the characters), the DnD game didn’t occur a couple of weeks ago, so we played a session of the “Grade School” sorcerers set up, as seen in the Grimm Therapy section of RandomWiki. Here’s what happened.
The DnD game looked to be short a couple of players on Friday, so we decided to try something else. I ran a session of the “Grade School” sorcerers set up, as seen in the Grimm Therapy section of RandomWiki. (The first time I swapped in Sorcerer for the DnD game we did Clicking Sands […]
We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting session, mostly because everyone was getting hammered with some relatively urgent priorities and were basically trapped in a small(ish) area with one another. That they don’t really get […]
Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade School Sorcerers” riff. Notes to follow regarding character generation, opening kickers, and some observations on playing kids in a game that’s designed to create people in dysfunctional relationships, but for now, you can check out […]
We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session logs. This was a really interesting and challenging session — there was one metric assload of combat (something like six or seven different fights spread out in one long stretch of room-to-room warfare). There were […]
Our fourth session of Sorcerer ran per normal on Friday. All in all, I was pleased with some of the Humanity Issues that came up as well as (what amounted to) my One Big Bang of the night. Intro Bits: The Premise as defined by the group is, “What would you give up for Knowledge? […]
Interesting quote from Mike Holmes re: Sorcerer on the Forge: that [story] is what Sorcerer is about. Not about character success – you’ll note that once you start playing that the dice mechanic makes characters fail in their stated conflict goal all the time, no matter how superior they are. It’s about what the characters […]
Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments all around. Unwilling to give up the game momentum for another two weeks, I asked the players to meet up on Thursday night instead — a shorter session due to everyone having an early morning the next day, […]
This short post will be followed by a bit more in the way of observations and a recounting of Actual Play, but for now: Reynaldo the explorer and his demon Drex Yu, a.k.a. “Slant Wiki” and his demon Mono no Awari Phillia, Princess of Avalon and her demon Camus Grace, the “Business woman” and her […]
Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in the Sorcerer line (or, really, everything by Ron Edwards in general), it made a vague sort of sense before but seemed quite obfuscated — then we did some playing — then I re-read it and […]
It was an interesting thing, when I wrote about the game session that Jackie and Randy did with the Sorcerer rules — Margie had read the game session and commented to me about it, but at that time Dave hadn’t read it yet. When he did, the first I heard about it was a fairly […]