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Category: Actual Play

Record Breaking

2004-08-05 doycet Actual Play

Just because I feel like it — here’s a list of noteworthy or record-setting events from some of the games

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[Sorcerer] Bibliophage, Session 8: Aristeia

2004-08-03 doycet Actual Play 2 comments

So, Friday the 30th was the last session of the Bibliophage Sorcerer campaign. There was gunplay. There were demons. Candelabras

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[Sorcerer] Bibliophage, Session 7: Whiteout

2004-07-06 doycet Actual Play One comment

We had our seventh session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with

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Grim Therapy, group 2, actual play

2004-06-29 doycet Actual Play

As mentioned in this post (where I talk about the characters), the DnD game didn’t occur a couple of weeks

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Sorcerer, Grimm Therapy, group 2

2004-06-15 doycet Actual Play

The DnD game looked to be short a couple of players on Friday, so we decided to try something else.

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Sorcerer, Session Six, The Big Chill

2004-06-07 doycet Actual Play 2 comments

We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with

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That didn’t take long

2004-05-31 doycet Actual Play 5 comments

Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade

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Sorcerer, Session Five (Bibliophage): Complex Conflict

2004-05-22 doycet Actual Play 3 comments

We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session

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Sorcerer, Session Four: Lexigrams

2004-05-10 doycet Actual Play 2 comments

Our fourth session of Sorcerer ran per normal on Friday. All in all, I was pleased with some of the

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The good side of bad things

2004-05-07 doycet Actual Play 4 comments

Interesting quote from Mike Holmes re: Sorcerer on the Forge: that [story] is what Sorcerer is about. Not about character

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Sorcerer, part 3 — Sex, Lies, and Videotape

2004-04-26 doycet Actual Play 2 comments

Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments all around. Unwilling

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Clicking Sands: Dramatis Personae

2004-04-20 doycet Actual Play One comment

This short post will be followed by a bit more in the way of observations and a recounting of Actual

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Clicking Sands note

2004-04-17 doycet Actual Play

Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in

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Proving ourselves right

2004-04-17 doycet Actual Play 3 comments

It was an interesting thing, when I wrote about the game session that Jackie and Randy did with the Sorcerer

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Sorcerer, part 2 — The things on the Doorstep

2004-04-11 doycet Actual Play One comment

Our second session of Sorcerer. The Premise as defined by the group is, roughly, “What would you give up for

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…make the worst actors.

2004-04-05 doycet Actual Play One comment

“Hello, my name is Doyce Testerman, and I’m a Bad Player.” A painful revelation I’ve come to in the last

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Sorcerer, part 1 — the Action

2004-03-28 doycet Actual Play 4 comments

(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted

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Sorcerer, part 1

2004-03-28 doycet Actual Play One comment

So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering

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Trollbabe, 2

2004-03-12 doycet Actual Play 3 comments

Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the

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Actual Play: InSpectres

2004-02-16 doycet Actual Play 5 comments

So I got to run my first game of InSpectres on Friday when Jackie called off Necropolis (pleading no prep

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Weekend review 1

2003-09-28 doycet Actual Play

Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players.

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Summary of the OA campaign

2003-09-18 doycet Actual Play One comment

When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper

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Game summary

2003-09-16 doycet Actual Play 8 comments

Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and

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Jepteth a’Ghul: this is not your daddy’s cleric

2003-08-11 doycet Actual Play 3 comments

Jackie’s running an Egyptian-style mini-campaign called Necropolis. Since the campaign itself is fairly high-power to begin with, we had a

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Nobilis Campaign, Session 2, Punishment’s Thought-record

2003-05-19 doycet Actual Play One comment

I will very shortly be creating a separate blog for the Nobilis campaign, but until then, such posts get put

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“I attack… what’s going on?”

2003-05-12 doycet Actual Play 2 comments

So on Saturday, Jackie and I played through the Living Greyhawk module “Isle of Woe”. This is a huge module

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DnD Game

2003-04-29 doycet Actual Play 4 comments

Friday night’s game was fun. I’m enjoying it quite a bit more than I used to — not quite sure

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News Headlines from Around the Core Worlds

2003-03-29 doycet Actual Play 3 comments

Short version of last night’s session: One player’s Senate Representative character and everyone else went to a Masquerade on a

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Prince of Alderaan — 01/31/2003

2003-03-07 doycet Actual Play

The group, working seperately, all seek to stop a plot to assassinate Senator Antilles.

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Prince of Alderaan — 01/09/2003

2003-03-07 doycet Actual Play

It’s 4 AM local time and we open with an image of two towers — the two tallest buildings in

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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