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Category: Actual Play

[Sorcerer] Bibliophage, Session 7: Whiteout

2004-07-06 doycet Actual Play One comment

We had our seventh session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with

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Grim Therapy, group 2, actual play

2004-06-29 doycet Actual Play

As mentioned in this post (where I talk about the characters), the DnD game didn’t occur a couple of weeks

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Sorcerer, Grimm Therapy, group 2

2004-06-15 doycet Actual Play

The DnD game looked to be short a couple of players on Friday, so we decided to try something else.

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Sorcerer, Session Six, The Big Chill

2004-06-07 doycet Actual Play 2 comments

We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with

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That didn’t take long

2004-05-31 doycet Actual Play 5 comments

Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade

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Sorcerer, Session Five (Bibliophage): Complex Conflict

2004-05-22 doycet Actual Play 3 comments

We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session

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Sorcerer, Session Four: Lexigrams

2004-05-10 doycet Actual Play 2 comments

Our fourth session of Sorcerer ran per normal on Friday. All in all, I was pleased with some of the

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The good side of bad things

2004-05-07 doycet Actual Play 4 comments

Interesting quote from Mike Holmes re: Sorcerer on the Forge: that [story] is what Sorcerer is about. Not about character

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Sorcerer, part 3 — Sex, Lies, and Videotape

2004-04-26 doycet Actual Play 2 comments

Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments all around. Unwilling

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Clicking Sands: Dramatis Personae

2004-04-20 doycet Actual Play One comment

This short post will be followed by a bit more in the way of observations and a recounting of Actual

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Clicking Sands note

2004-04-17 doycet Actual Play

Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in

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Proving ourselves right

2004-04-17 doycet Actual Play 3 comments

It was an interesting thing, when I wrote about the game session that Jackie and Randy did with the Sorcerer

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Sorcerer, part 2 — The things on the Doorstep

2004-04-11 doycet Actual Play One comment

Our second session of Sorcerer. The Premise as defined by the group is, roughly, “What would you give up for

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…make the worst actors.

2004-04-05 doycet Actual Play One comment

“Hello, my name is Doyce Testerman, and I’m a Bad Player.” A painful revelation I’ve come to in the last

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Sorcerer, part 1 — the Action

2004-03-28 doycet Actual Play 4 comments

(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted

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Sorcerer, part 1

2004-03-28 doycet Actual Play One comment

So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering

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Trollbabe, 2

2004-03-12 doycet Actual Play 3 comments

Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the

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Actual Play: InSpectres

2004-02-16 doycet Actual Play 5 comments

So I got to run my first game of InSpectres on Friday when Jackie called off Necropolis (pleading no prep

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Weekend review 1

2003-09-28 doycet Actual Play

Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players.

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Summary of the OA campaign

2003-09-18 doycet Actual Play One comment

When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper

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Game summary

2003-09-16 doycet Actual Play 8 comments

Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and

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Jepteth a’Ghul: this is not your daddy’s cleric

2003-08-11 doycet Actual Play 3 comments

Jackie’s running an Egyptian-style mini-campaign called Necropolis. Since the campaign itself is fairly high-power to begin with, we had a

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Nobilis Campaign, Session 2, Punishment’s Thought-record

2003-05-19 doycet Actual Play One comment

I will very shortly be creating a separate blog for the Nobilis campaign, but until then, such posts get put

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“I attack… what’s going on?”

2003-05-12 doycet Actual Play 2 comments

So on Saturday, Jackie and I played through the Living Greyhawk module “Isle of Woe”. This is a huge module

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DnD Game

2003-04-29 doycet Actual Play 4 comments

Friday night’s game was fun. I’m enjoying it quite a bit more than I used to — not quite sure

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News Headlines from Around the Core Worlds

2003-03-29 doycet Actual Play 3 comments

Short version of last night’s session: One player’s Senate Representative character and everyone else went to a Masquerade on a

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Prince of Alderaan — 01/31/2003

2003-03-07 doycet Actual Play

The group, working seperately, all seek to stop a plot to assassinate Senator Antilles.

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Prince of Alderaan — 01/09/2003

2003-03-07 doycet Actual Play

It’s 4 AM local time and we open with an image of two towers — the two tallest buildings in

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Price of Honor, Session 02/28/2003 — Keep on the Borderlands

2003-03-07 doycet Actual Play

When we last left our heroes… With information in their hands the conclusively linked both Devilish activity in the area

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Price of Honor, Session 01/24/2003 — All Tied Up

2003-03-06 doycet Actual Play One comment

It’s been a long time since we’ve tuned in to the tales of the “Price of Honor” campaign, and a

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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