Lots of talk in the last couple days about what constitutes a “finished” game. (My threads on teaching your game
Category: Musing
Teaching Your Game: Using Adult Learning Techniques to Deliver Game Content
In an email, Jason Morningstar wrote: Hey Doyce! Your comment: “I’m a professional editor for technical publications and training delivery
Forge Con, the “quick” version
I left my journal/notebook at home today (along with a bunch of otther stuff I should have remembered), which included
Why do I like gaming?
It’s the people. The long and the short of it is that I like the people I meet through gaming.
Random Thought on Tweaking a Game System for a ‘weird’ setting
So here’s a thought, grown from an offhand comment in a podcast last week. If you’re going to run a
Organizing my game books
Specifically, organizing each book, internally. I’ve done this a lot in the past, simply because the games I was running
My favorite phrase from the Gaming Internet, this week:
“Crazy Moon Language Forgite Babble Theories”
This makes me happy
Capcom Entertainment, a leading worldwide developer and publisher of video games, have been given a license to produce a digitally
Tells
In this post, I wrote: I don’t think I have too many ‘headspace’ or ‘immersive’ characters to begin with. Of
I totally stole this from Knife Fight
But I don’t care: it’s a really interesting question. 1) Name a roleplaying game character you can think like, outside
I have very high hopes for this Forum
I would knife fight a man – Sex, God, and RPGs
A little of this and a little of that.
Linear vs. Gestalt vs. Emergent Play Very interesting post from Brand. One of the reason I really like the “Gestalt”
Wouldn’t it be Nice
Okay, I haven’t done a lot (read: any) gaming of pretty much any kind in the last few weeks, due
Prove the Glory of Your Name!
What gets me thinking: 300 movie trailer. What I’m thinking: AGON: Competitive Roleplaying in Ancient Greece Inspiring: Agon: Index of
*crickets*
With the holidays just winding down, there hasn’t been much gaming going on around the Casa, but I’ll mention what
Silence!
Geek Omerta: talk about gaming like it’s a normal pass time like golfing or quilting? Perish the thought! Gush effusively
World Design Questions
Setting Design Jumpstart, from Tony L-B, who take Aria: Worlds and does it in a much more useable format. I’m
Why I love that community…
Story Games for Everybody – Secret Santa! So cool.
Additional Prince of Persia, Warrior Within thought
I haven’t muttered vulgarities at my computer this much since I had to replace the hard drive last year.
“Isn’t that interesting? Doesn’t that just make you go ‘Oooh?'”
Eden Studios ends production of Buffy/Angel RPGs For a number of months now, Eden Studios has been negotiating with Fox
“Tiggers like everything… except honey.”
The Tigger Syndrome in Gaming Seems familiar, a bit.
Want List:
Shadows Over Camelot. Just a note to myself. Nothing to see here.
I’m back in the states and enmeshed in Le Television
I made the mistake of drinking the visual koolaid that is Studio 60 last night, back to back with two
GNS & Exploration
GNS my session Ron and a Rifts player talk about the Big Model and GNS. I dunno if the end
Extensible community.
I direct your attention to the “Random Chat” link on the right sidebar. Just playing around, but it might be
Stealing from DitV: “Slicing” conflicts into more digestible parts
Okay, I’m just brainstorming here, and I more than welcome input and thoughts. I got Dogs a couple years back
Play what you Know
Story Games for Everybody – Go with what you know. My comments therein: … it’s a different kind of strength
What is the “Social Contract” in a game?
I first read the phrase in Nobilis, but this quote from Mike Holmes breaks it down the best for me:
The number shall be Five
Most folks have been mentioning this for a year, but I’m just getting caught up: Five Geek Social Fallacies Geek
Dammit
Every time I give up on Capes and say “You know what? I just don’t know if it’s something I’ll