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Category: Table Top

FATE: The Goddamn Batman

2013-06-18 doycet Game Design, Musing, Table Top 2 comments

So there are ways to stat out Batman as a starting character. But (a) someone already did that and (b)

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FATE: Statting out Supers, because why not?

2013-06-14 doycet Musing, Table Top

Inspired by Ryan’s work on representing the Avengers and the JLA in Fate, and because I’m getting my head around

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Fate Core and Fate Accelerated Pseudo-review

2013-06-06 doycet Game Design, Musing, Table Top

So, a few days ago, a conversation I was having on g+ crossposted to this blog. That wasn’t intentional, but

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Actual Play of Do: Pilgrims of the Flying Temple with my family

2011-08-01 doycet Actual Play, Diceless, Musing, Table Top 5 comments

I grew up in central South Dakota and, as a gamer from an early age (I convinced my folks to

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Actual Play of Do: Pilgrims of the Flying Temple — “Swallowed Whole”

2011-03-11 doycet Actual Play, Diceless, Table Top 2 comments

Despite crazy schedules and a newborn to deal with, Chris and Tim and I managed to get together last night

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Burning Wheel, in Review

2011-01-07 doycet Actual Play, Musing, Table Top One comment

With holiday schedules, an incoming bearcub, and all the other insanity that seems to surround the end of the year

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A long time coming.

2010-11-04 doycet Actual Play, Links & Resources, Table Top One comment

Back in 2006, I wrote this short post: You know what I’d like to do? I’d like to make up

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The Library of Worlds, Part One

2010-10-26 doycet Actual Play, Table Top One comment

[Full disclosure: about 80% of this was designed by Alexander Newman for 10.10.10.  He was a great helped while I

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Burning Wheel (finally)

2010-10-21 doycet Actual Play, Musing, Table Top One comment

I got a copy of The Burning Wheel… hmm. My first mention of it on the blog was early 2004,

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Wasting time playing DnD

2010-09-23 doycet Game Design, Musing, Table Top 3 comments

No, I’m not saying that playing DnD is a waste of my time, settle down. Breathe. I ran into a

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Brain Damage

2010-09-02 doycet Musing, Scheduling, Table Top 2 comments

Randy’s running this low-powered supers-in-Gotham thing. Interesting background. Interesting atmosphere. Running it with Mutants and Masterminds, which is a 3.x

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Wrapping up Diaspora, Shakespeare-Style

2010-07-23 doycet Actual Play, Table Top

So quite a little while ago, we started out a Diaspora game. Our schedules have been a little crazy —

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Diaspora Hacks, by way of Dresden Files

2010-06-25 doycet Actual Play, Musing, Table Top One comment

After a series of scheduling problems, we finally got back to the Diaspora game last night for the first time

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In a Wicked Amber

2010-05-23 doycet Actual Play, Musing, Table Top 7 comments

I don’t listen very well, even to myself. Short version of that post — following a session of In a

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Sacrifice, Interesting Failure, and Diaspora Hacks

2010-05-13 doycet Game Design, Musing, Nobilis, Table Top 2 comments

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally,

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“I bleed and take another action.”

2010-04-19 doycet Musing, Table Top 4 comments

There is a kind of magic in sacrifice. No, I don’t mean literal magical sacrifices with babies and goats and

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Diaspora, Session 3: Heat up the Iridium, it’s Shootin’ Time

2010-04-07 doycet Actual Play, Table Top 2 comments

It had been my intention to introduce everyone to the Ship, Personal, and Social combat mini-games in Diaspora during the

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Diaspora, Session 2: Fight!

2010-04-02 doycet Actual Play, Table Top One comment

When we last left our space-faring heroes, they were delivering a cargo bay full of “mining equipment” to a (one

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Diaspora, Session 1: Teacup on The Tempest

2010-02-18 doycet Actual Play, Table Top 7 comments

I tell you, I don’t know why I bother prepping. Last night was the only Wednesday in February where I

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Being Immortal in Fate (Diaspora)

2010-02-16 doycet Musing, Table Top 9 comments

Tim challenges me. First, he never lets me coast during our games: not as a GM, certainly, but neither as

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Diaspora: Cluster and Character generation (ridiculously TL;DR)

2010-01-26 doycet Actual Play, Table Top 4 comments

Exactly one year after our first gathering, the Wednesday night group got together for our first session of the new

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Farscape as gaming group

2010-01-25 doycet Musing, Table Top 5 comments

Recently Farscape became available on the ‘view on my computer’ queue via Netflix, part of a re-release that also put

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2009: The Year In Gaming

2010-01-05 doycet Actual Play, Links & Resources, Table Top

Well, the year in *my* gaming, anyway. Last year, during the holidays, Tim (I’m pretty sure it was Tim) suggested

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Mouse Guard: The River at Elmoss, and making players cry

2009-09-22 doycet Actual Play, Musing, Nobilis, Scheduling, Table Top 2 comments

Got a chance to go back and play some Mouse Guard this weekend with Dave and Margie and Kate and

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“This ends in Mud.”

2009-08-13 doycet Actual Play, Scheduling, Table Top One comment

((The title of this session is a tongue-in-cheek tribute to the finest, most awesome line in the new Mouse Guard

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[3:16] Actual Play: Reptiloid Chameleon Tricksters in the Goya Asteroid Belt — no way were those actual troopers.

2009-07-16 doycet Actual Play, Table Top 2 comments

So the player of this episode’s spotlight character didn’t show up for PTA last night (Khaaaaan!), I suddenly needed to

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Optimizing my free time

2009-06-29 doycet Actual Play, D20, Musing, Scheduling, Table Top One comment

I don’t have anything against DnD 4e. In my opinion, it’s a big step up – a real evolution –

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My thoughts on the Mouse Guard RPG

2009-05-18 doycet Game Design, Musing, Table Top 11 comments

I’m very excited about the first play session of our new Primetime Adventures game this Wednesday, and while I’m putting

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Coming back to the old home town: Paragon City

2009-04-27 doycet D20, MMO & Computers 2 comments

Saturday morning, I revved up the old comp and prepared to get in a little gaming goodness. Would I get

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We got our butts kicked by Shadows over Camelot, and it was excellent.

2009-04-27 doycet Actual Play, Scheduling, Table Top 7 comments

As I’ve said before, I’ve wanted to play Shadows Over Camelot for quite a long time. Two and a half

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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