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How to play Dogs when you don’t want to play Dogs

2004-10-27 doycet Musing 2 comments

Based on the back-cover copy for DitV and incorporating a suggested alternative setting from the GM’s section: Dogs in the

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Toys for Dogs

2004-10-25 doycet Links & Resources

Resources, Tools, and Ephemera for DitV: Worth it for the mocked-up book covers alone.

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Dogs in the Vineyard, first group chargen

2004-10-25 doycet Actual Play 2 comments

Justin and I have been messing around with Dogs in the Vineyard a bit. I really like this game. Anyway,

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Dogs in the Vineyard, the long intro

2004-10-21 doycet Links & Resources 18 comments

K, I don’t know how on earth folks have missed my references to Dogs in the Vineyard up to this

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Solo DitV with the Boy: Chargen

2004-10-20 doycet Actual Play One comment

Every other Saturday, Jackie attends a game that I’m not involved in, leaving me and Justin to bang around the

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Asking questions to set up your game

2004-10-16 doycet Links & Resources

Chris gives some great tips on how to get together for a new game and really tie your players’ characters

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Weekend in gaming

2004-10-04 doycet Table Top

Friday: Played InSpectres, in which our heros (a hooker, an ex-mormon mechanic, a fringe-fringe-FRINGE scientist, and a cold-war MI-5 operative

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Change is… eh.

2004-10-04 doycet Musing

Well, I went back to a slightly tweaked version of the original blog page; not due to negative feedback as

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Lick the Good Press

2004-10-02 doycet Links & Resources

Ken Hite talks about DitV.

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Building Dogs

2004-10-02 doycet Links & Resources 3 comments

Some folks on the Forge are getting ready to play Dogs in the Vineyard on IRC, and they’re conducting all

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The Sorcerer/Amber Connection

2004-09-29 doycet Musing 3 comments

So here’s an interesting thing: One of the main bits of preparation that you’re supposed to do (as the GM)

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So many good things.

2004-09-28 doycet Links & Resources

Harlekin-Maus — gaming gold waiting to be mined.

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Sorcerer, Grimm Therapy, Session 3

2004-09-27 doycet Actual Play

I’m actually combining two sessions into one actual play, since they were each relatively short (poor planning on my part,

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Happy derangement

2004-09-27 doycet Links & Resources

Johnny The Homicidal Maniac : Director’s Cut Mayhem and violence rule in this collection of issues one through seven Johnny

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Notes on Sorcerer play (not the game transcript)

2004-09-25 doycet Actual Play 3 comments

Actual Play reports will come this evening when I have more time, but there are a few thoughts I wanted

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Coding stuff

2004-09-24 doycet Links & Resources 3 comments

I’ve set up a few tweaks, which amount to combining the Random Encounters blog into the RandomWiki front page, using

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Things to do in Denver when your PC’s Dead

2004-09-17 doycet Actual Play

Doc’s Blog … Confessions of a Game Addict: Game Dream 14: He’s Dead, Jim! Many “traditional” RPGs incorporate the possibility

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Graph-ical

2004-09-17 doycet Links & Resources

Via Dave, Downloadable PDFs of different sorts of graph paper. Squares, hexes, points, metric, kilt-plaid patterns… sweet.

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WorldWideGaming

2004-09-15 doycet Links & Resources

Dave and I got linked from… Portugal? Pretty cool, regardless. Registos das Sess?es – Vantagens e Dificuldades – Roleplay, Lda

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Getting Focus

2004-09-14 doycet Musing 2 comments

While digression and kibbitzing has been a perennial complaint/joke/bugaboo around the gaming table, there was a point about two years

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Game Contributions

2004-09-13 doycet Game Design 3 comments

Some great thoughts from ***Dave on Game logs: why to keep them, why not to, how to encourage them (both

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eighteen again

2004-09-13 doycet Game Design 3 comments

After feedback and lots of questions from some folks, I’ve updated and reposted the write-up for eighteen. I think it

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I warned yah I’d do it…

2004-09-09 doycet Game Design 2 comments

With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present an

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Nobilis pre-post-mortem

2004-09-07 doycet Nobilis 4 comments

Let’s say you get into a book club. It’s a pretty interesting set up, where you get a tremendous number

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Sidekicks

2004-09-03 doycet Links & Resources One comment

Game Dream 12: Onward, Jeeves! In my current DnD campaign, NPC companions make little or no impression on the game

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“Dogs” Kudos

2004-09-03 doycet Links & Resources 2 comments

DitV is Jonathan Tweet’s ‘Best Game of GenCon for 2004. I almost didn’t pick Dogs because I didn’t want a

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Nice Supers Campaign set up.

2004-09-02 doycet Links & Resources One comment

At the coincidentally-named Random Encounters blog. Take 3 parts Neon Genesis Evangelion, 2 parts Incredible Hulk, 1 Part Delta Green,

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DitV

2004-09-02 doycet Links & Resources One comment

Good thread about Dogs in the Vineyard over here at RPG.net. Will update with excerpts as quotes as I read

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Brotha, I feel your pain

2004-09-01 doycet Links & Resources

this thread: There was once a time, not so long ago, when I was enjoying the outside, seeing friends, going

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Grist

2004-09-01 doycet Links & Resources

X-Com: Tactical — X-com as a table-top strategy game, with downloadable/printable map tiles. Hmmmmmm. (Also, XCom UFO creators strategy game:

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
"Let's try out the combat system," they said.
"What could go wrong?" they said...


2026 05 26
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
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