I found someone to run Living Arcanis for me this weekend so I can play the module instead of GMing it. Kethos will ride again. Yee-haw.
I’m so there, man.
We’re coming up on a changing of the guard, I think. People’s schedules are changing, including mine, and I forsee a major alteration in my regular gaming schedule, probably within the next month. Not sure what I think of that.
I’ve finally added a link to the Pulp Adventures! website on the linkbar to the left. (The only reason I hadn’t up to this point was technical complications that would have come up with certain search engines.) At any rate, this thing has been taking up a big chunk of my time lately, especially at […]
This weekend, I play-tested Rey’s Pulp Adventures module that we’re debuting at Tacticon next month. Good stuff. I was playing Tony Vincetti, “Professional Driver” (read: New York cabbie). Tony’s quick on his feet, and quite personable when you get to know him, but in the words of one of the other players at the table […]
Now that I’m done ranting about Diceless stuff, I’ll say this: Mike’s rules for New Mutiny are smart, elegant, clean, and probably the best SFSP Amber rules I’ve ever seen. If I ever run an Amber game again, it’ll be with those rules or some version thereof. (Hell, it’s almost enough to make me want […]
1.) Play while tired. 2.) Design warfare-characters for a game system whose combat system I despise (a word I chose very carefully). 3.) Promise to start a campaign when I honestly have no interest in doing so. 4.) Continue to run games I no longer care about. 5.) Get involved in any more games until […]
I’ve finally posted the log of the last TiHE session (the 91st) after thinking I’d lost it. You can read 83 to 91 right here. In related news, The Hall of Mirrors, as a blog, has ceased to be (I’d had it up for over a year with only 18 posts, so I didn’t really […]
Okay folks, this looks like what I’ve got on the upcoming game schedule, both from Friday night stuff and what I’ll simply label “other”. June 14 (Friday): Star Wars June 15 (Saturday): JSquad & Cry Havoc June 21 (Friday): DnD June 22 (Saturday): Living Force catch-up at the house June 28 (Friday): Star Wars June […]
We ran the slot 0 for part of the RPGA Living Force Almas trilogy last night. Because she’s a backup GM for the gameday and because the author of the modules was GMing the slot 0 for us, the only way for Jackie to ‘get’ the module was to play it. This meant I FINALLY […]
It stands for Total Party Kill. I’ve never perpetrated such a thing on any of my tables. Until Saturday. Long story short: in a lighthouse, someone (okay, it was Rey) cast a wall of fire in a room containing six 250-gallon copper tuns full of lamp oil. In the next room were sixty-five five gallon […]
Dave has used MT (and mad design skillz 🙂 to come up with a great page for a character he’s running for the Ill Met in Amber PBeM. Truly Excellent. I wish I was playing in a game, so I could do something this cool. Oh, wait. There’s DAVE’S game. And RANDY’S game (except I […]
Putting it mildly, my review of Legend of the Five Rings Magic of Rokugan (for d20) was well-received by the staff. I’ll post up a link when they publish it to the site. I enjoyed doing the review quite a bit (would have liked more time, but the situation demanded a quick turn around), and […]
Not many. I’m writing a review for an online Gamer Magazine, on a d20 sourcebook. I’ll link to that that when it’s up. I purchased Spycraft for d20, which I hope to incorporate some ideas from into the Living Pulp endeavor. Star Wars this weekend, and I believe I owe this site an update on […]
I worked out something very interesting for Randy Trimmer’s cry havoc :: amber drpg game. I’ll explain it here, and you can go see the application of it at the link above. Randy had hit upon the idea of using a blog tool (blogger, in his original conception) as a sort of posting board for […]
Ghosts, Demons and Spirits in Japanese Lore on Asianart.com (via Quiddity)
Tales of Virtue and Treachery — A bunch of fiction from Rokugan, for whoever’s interested.
So we started playing the Justice Squad campaign this weekend. Lots of fun. Here’s my personal good/bad/ugly list. Good – I’ve never been in a game GM’d by Dave, whom I’ve heard only good things of. No surprise, his style is different than mine, but great fun for everyone, and I always enjoy watching other […]
Since it came up last game, here’s a very well-illustrated page on Movement and Attacks of Opportunity.
– Oriental Adventures – Farscape RPG (or even frigging info on when it comes out) – Tome and Blood sourcebook – Silence and Song sourcebook All of the WEG modules converted to d20.
I haven’t put an entry in here for so long that MT has removed all my other entries — too old. So here’s the Halloween update. I’m leaving for Portland tomorrow for Amber Con North West (ACNW). The con runs 3.5 days, and while I participate in a con or gameday almost every month, this […]
Added a new Shapeshifter class to the d20 Amber Basic Character Classes. I really like how that guy turned out. Also, tweaked ranger and got rid of Druid. Things still to do: I figured out the rules for making Trumps (needs more detail), but not the rules on how to use them. Extension of this: […]
Updates to the Amber d20 pages. Specifically, did some work on the character classes, notably Ranger. Started the painful process of eliminating non-genre spells from the Magic section. Finished the Feats and skills for Logrus (Probably won’t do the non-canon powers for a long while, especially since my favorite power (Twilight) can be done more […]
Yeah, you read that right. I finished up the rules for running Amber using the d20 system.
I just found my free round-trip flight voucher that expires at the end of the year, and tonight is the last official deadline day to register for AmberCon Northwest. Hmmm… I need to rattle Simone’s cage and see if there’s still room.